Forest Region
Terrain Forest
Heartland
There are no shortages in natural resources or wonders to bolster your citizens' imagination and mood in a kingdom established in a forested region
Kingdom Ability Boost - Culture
Tapping a Forest
Prerequisites You are occupying a forest hexes and possess both a Hero Point and Green Devotion
Action Cost 1 Hero Point
You channel primal energy from the Surging and waning of life under the forest's canopy, manifesting as a green aura that is directed into one of three effects.
The forest manifests the effect at the end of the actions needed for the desired effect.
You recover an expended spell slot this slot can only cast a spell with the Green devotion trait
Calm a hostile creature
you surge with the essence of the land; until the end of your next turn you are one size category larger and you receive a +1 circumstance bonus on Strength and Constitution checks.
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