Adapted from Enhanced Body- Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Enhanced Body
The power to possess a superhuman physique. Sub-power of Enhanced Condition. Technique of Physical Manipulation.
Also Called
Enhanced Body
Enhanced Physical Condition
Enhanced Physique
Advanced Body
Heightened Body
Augmented Body
Inhuman Body
Increased Body
Nigh/Near/Semi-Supernatural Body
Nigh/Near/Semi-Superhuman Body
Superhuman Body
Superhuman Physique
Capabilities
User's physical condition is above normal and peak members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This means that the user's strength, speed, endurance, agility, durability, stamina and reflexes are many times greater than peak members of their species.
Applications
Enhanced Constitution
Enhanced Dexterity
Enhanced Strength
Limitations
Since the user isn't invulnerable, the user can only take so much damage before it finally takes effect. At best, the user will only be stunned by damage that would usually kill ordinary people.
If the power is due to mimicking an element, the user might become even more vulnerable than normal to certain attacks. Ex: Someone with Metal Mimicry might be fragile towards someone with Magnetism Manipulation, or a person with Water Mimicry will be frail to those with Electricity Manipulation.
Some powers that are capable of bypassing durability like Telepathy, Absolute Strength, Durability Negation, etc., can be counteractive against this ability.
May have a set duration.
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