Adapted from Enhanced Durability- Superpower Wiki
Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.
Enhanced Fortitude
The power to possess superhuman durability. Sub-power of Enhanced Body.
Also Called
Superhuman Durability/Resilience
Super Durability/Resilience
Capabilities
Users' physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. The user can withstand bullets, grenades and low to medium explosives (equivalent to ten tons of TNT), survive falling from the top of tall buildings and building collapse, withstand beatings from superhumans, take getting beaten with steel rods and bars, and survive massive amounts of blood loss.
Limitations
Since the user isn't invulnerable, the user can only take so much damage before it finally takes effect. At best, the user will only be stunned by damage that would usually kill ordinary people.
If the power is due to mimicking an element, the user might become even more vulnerable than normal to certain attacks. Ex: Someone with Metal Mimicry might be fragile towards someone with Magnetism Manipulation, or a person with Water Mimicry will be frail to those with Electricity Manipulation.
Some powers that are capable of bypassing durability like Telepathy, Absolute Strength, Durability Negation, etc., can be counteractive against this ability.
May have a set duration.
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