Sunday, November 26, 2023

Pushing the Bounds of Normal; Enhanced Reflexes

 Adapted from Peak Human Dexterity- Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Enhanced Reflexes

The power to have reaction speeds beyond peak human limits. Sub-power of Enhanced Condition.

Also Called

Advanced Reflexes

Augmented Reflexes

Enhanced Reaction/Reaction Time

Enhanced Reaction Speed

Hypermotility

Heightened Reflexes

Increased Reflexes

Extreme Reflexes

Heightened Reflexes

Inhuman Reflexes

Near/Nigh/Semi-Supernatural Reflexes

Near/Nigh/Semi-Superhuman Reflexes

Superhuman Reflexes

Capabilities

Users have drastically enhanced reaction speed, allowing them to dodge multiple bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to like high speed projectiles e.g. sniper bullets as well as react to a being with superhuman speed.

Limitations

Supernatural Speed users may be too fast to react. User of Absolute Speed will effortlessly blitz users of Enhanced Reflexes.

Speed Combat/Accelerated Combatant and Speed Strike will prove difficult for Enhanced Reflexes to respond effectively.

Without Sensorimotor Synchrony or other similar secondary powers, the user's body won't be able to keep up with their reflexes.

Devices

Armory TACOM +1 Device


Tech


The Armory suit’s operating system provides assistance in identifying and reacting to incoming threats. The combat assistance suite also provides aim assistance for melee and ranged strikes.  (Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Combat 2)


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