The ruins of the Old Makers dot the galaxy with their impossible geometries and fractured physics. The Ruined region sprawls with rickety structures held together by hope and scavenged tech. Void stations spin in the black, their gravity zones shifting unpredictably. In all these places, those who survive aren't just the strongest or the fastest—they're the ones who know how to move.
Acrobats come from every walk of life. Barathu float-dancers perform aerial ballets in their gas giant homes, their manipulator tendrils guiding them through three-dimensional spaces. Human void-runners leap between decompressing hull sections with practiced ease. Androids calculate trajectories with mathematical precision, their synthetic bodies bending in ways organic flesh cannot. The mercenary guilds prize operatives who can tumble through a hail of plasma fire. The Chronologists' Guild employs retrievers who can balance on temporal fracture lines to recover artifacts from unstable ruins.
In the high-stakes environments of the Starfall Galaxy—from zero-gravity derelicts to crumbling ancient ruins to crowded spaceport cantinas—the ability to move with precision and grace can mean the difference between life and death. The Acrobatics skill represents a character's training in coordinated movement, balance, evasion, and athletic agility. Whether you're a nimble operative tumbling through enemy fire, a swashbuckling void pirate leaping between ships, or a street-smart urchin squeezing through maintenance ducts, Acrobatics offers diverse tactical options that scale elegantly from untrained basics to legendary feats of movement.
Mechanically, Acrobatics serves multiple critical functions: it enables movement through enemy-controlled spaces via Tumble Through, provides an alternative to Reflex saves when catching yourself during falls through Grab an Edge, and offers the primary avenue for escaping from grapples and restraints. The skill also synergizes with several powerful feats that can define character archetypes—from the Cat Fall feat that lets you survive orbital drops to Quick Squeeze for navigating the cramped corridors of starships and ancient facilities.
Acrobatics Dexterity Skill
Source Player Core pg. 192
Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier. You can also use it for the basic actions, Arrest a Fall, and Grab an Edge instead of Reflex.
Acrobatics Actions
Untrained
Balance: You move across a narrow surface or uneven ground,.
Escape: You attempt to escape from being grabbed, immobilized, or restrained.
Grab an Edge: When falling, you can attempt to catch yourself on an edge or handhold, potentially stopping your fall.
Tumble Through: You Stride up to your Speed. During this movement, you can try to move through the space of one enemy.
Balance: You move across a narrow surface or uneven ground,.
Escape: You attempt to escape from being grabbed, immobilized, or restrained.
Grab an Edge: When falling, you can attempt to catch yourself on an edge or handhold, potentially stopping your fall.
Tumble Through: You Stride up to your Speed. During this movement, you can try to move through the space of one enemy.
Trained
Maneuver in Flight: You try a tricky maneuver while flying.
Squeeze: You contort yourself to squeeze through a space so small you can barely fit through.
Maneuver in Flight: You try a tricky maneuver while flying.
Squeeze: You contort yourself to squeeze through a space so small you can barely fit through.
Acrobatics Feats
Quick Squeeze: You Squeeze 5 feet per round (10 feet on a critical success).
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