Adapted from Radio Manipulation- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Radio Manipulation
The power to manipulate radio waves and frequencies. Sub-power of EM Spectrum Manipulation. Variation of Radiation Manipulation.
Also Called
Radio Control
Radio Distortion
Radio Frequency Manipulation/Control
Radio Wave Manipulation/Control
Radiófonokinesis
Capabilities
Users can manipulate radio waves and frequencies as well as things that use radio waves, such as AM and FM waves, TV radio waves/frequencies as well as waves/frequencies from cell phones, AM or FM radio, radar, and so on. With this power, one can make a television show something else (Like making the Newscaster look like someone else) or change the sounds coming from a radio to something different.
Applications
Radio Frequency Detection
The ability to sense and patch into radio/transmission frequencies.
Limitations
The power may be limited in terms of range for the user, so the user may only be able to affect local waves.
Electromagnetic noise and electromagnetic pulses may affect the user's power in a negative way.
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