Dexterity
Source Player Core pg. 204
Piloting represents your ability to command mechs, drive vehicles, pilot starships, and navigate. This also represents your basic knowledge of identifying notable models or parts on most piloted (and some semi-autonomous) vehicles. Even if you're untrained, you can Recall Knowledge.
Reckless Piloting
Actions that have the reckless trait push the pilot and the vehicle beyond the normal parameters for safe operation, and the pilot risks losing control of the vehicle. When performing a reckless action, the pilot must first attempt an appropriate Piloting check to keep control of the vehicle, with the following effects. Resolve this Piloting check before resolving the action itself.
Success The action occurs as described.
Failure The vehicle moves its Speed in a straight line along its most recent heading, drifting up to 45 degrees at the GM's discretion, and becomes uncontrolled.
Uncontrolled Vehicles
Some situations can cause a pilot to lose control of their vehicle. Most commonly, this is due to a failed Piloting check for a reckless action, but it can also occur if a round passes without a pilot using a move action to control the vehicle or stopping the vehicle. A vehicle can also become uncontrolled if the pilot becomes unable to act during a move action to control the vehicle. An uncontrolled vehicle continues to move each round at the pilot's most recent initiative position. The distance it moves each round is 10 feet less than on the previous round, always in a straight line at its current heading until it crashes or it comes to a stop.
At your discretion, it could slow down further if it's on uneven or difficult terrain, an upward slope, or other adverse conditions; alternatively, it could stay at the same speed or even accelerate if it's on a downward slope or other advantageous conditions. An uncontrolled vehicle in motion interacts with obstacles, other vehicles, and creatures using the effects of the Run Over action, except that the distance it moves is dictated by the factors above instead of the Speed specified in that action.
Piloting Actions
Untrained
Recall Knowledge about models of mechs, vehicles or starships; areas of piloting significance (like notable black holes or interstellar phenomena); and specific equipment or parts that might be installed on a mech, vehicle, or starship.
Recall Knowledge about models of mechs, vehicles or starships; areas of piloting significance (like notable black holes or interstellar phenomena); and specific equipment or parts that might be installed on a mech, vehicle, or starship.
Trained
Drive. You pilot your vehicle to move.
Navigate. You plan a short journey. While this is most often used when traveling with a mech, vehicle, or starship, the same skill can be used to determine the optimal route to take while traveling on foot. This lets you plan a general heading on a planetoid or guide your starship on an in-system voyage.
Plot Course. You prepare for a longer journey into the stars, likely making use of your starship's Rift Drive .
Run Over. You try to run over creatures with your vehicle, possibly also ramming one larger creature or object.
Stop. You bring the vehicle to a stop.
Stunt. You perform a stunt while Driving your vehicle, temporarily improving its effective capabilities at the risk of losing control.
Take Control. You grab the wheel or some other mechanism in order to control the vehicle.
Drive. You pilot your vehicle to move.
Navigate. You plan a short journey. While this is most often used when traveling with a mech, vehicle, or starship, the same skill can be used to determine the optimal route to take while traveling on foot. This lets you plan a general heading on a planetoid or guide your starship on an in-system voyage.
Plot Course. You prepare for a longer journey into the stars, likely making use of your starship's Rift Drive .
Run Over. You try to run over creatures with your vehicle, possibly also ramming one larger creature or object.
Stop. You bring the vehicle to a stop.
Stunt. You perform a stunt while Driving your vehicle, temporarily improving its effective capabilities at the risk of losing control.
Take Control. You grab the wheel or some other mechanism in order to control the vehicle.
Piloting Feats
Express Driver. You know how to get there fast.
Express Driver. You know how to get there fast.
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