Constructed large enough to carry the weight of an adult Human, These whirring airborne machines Led to the development of the first air cavalry regiments on Memory.
Thopter Mount Construct 3
Perception +9
Skills Acrobatics +9, Athletics +9, Stealth +9
Str +3, Dex +3, Con +3, Int -5, Wis +1, Cha +0
Servitor Construct These mindless constructs are bonded telepathically to a controller. They can carry a creature of medium size. Up to huge creatures harnessed to a thopter mount fall as if under a featherfall effect. Thopters do nothing unless commanded. In encounters, the controller may spend one action to command the Thopter either verbally or telepathically.
Soar The Thopter Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.
AC 18; Fort +9, Ref +12, Will +6
HP 45; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; if mindless, add mental
Speed Fly 30ft
Melee slam +12, Damage 1d10+6 bludgeoning
Sacrificial Slam: When an Ornithopter makes a Slam Attack, it must also make a Flat DC 15 Fortitude Save
Success The ornithopter remains intact
Failure The Thopter takes 1d6 Bludgeoning Damage
Critical Failure The Thopter takes 2d6 Bludgeoning Damage
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