Saturday, January 13, 2024

Your Basic Fantasy Robot Army; Ornithopters


 Arial Constructs powered by a Manacore; Thopters were among the first devices worked upon by the brothers Zaru and Shiram. They started as Aber devices salvaged by Cotisa's team, then the brothers worked on them to make them more efficient and deadly.  These whirring airborne machines are used by their controllers as couriers and scouts.


Ornithopter  Construct 0


Uncommon

Tiny

Construct

Soulbound

Perception +9

Skills Acrobatics +6, Athletics +5, Stealth +6

Str +0, Dex +3, Con +1, Int -5, Wis +3, Cha +0

Servitor Construct These mindless constructs are bonded telepathically to a controller. They can carry a payload of up to 1 Bulk up to six miles from their controller. Ornithopters do nothing unless commanded. While in encounters the controller may spend one action to command the Ornithopter either verbally or telepathically.

AC 15; Fort +6, Ref +9, Will +3

HP 12; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; if mindless, add mental

Speed Fly 30ft

Melee  slam +8, Damage 1d6+2 bludgeoning

Sacrificial Slam: When an Ornithopter makes a Slam Attack it must also make a Flat DC 15 Fortitude Save

Success The ornithopter remains intact

Failure The Ornithopter takes 1d4 Bludgeoning Damage

Critical Failure The Ornithopter takes 2d4 Bludgeoning Damage


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