Arial Constructs powered by a Manacore; Thopters were among the first devices worked upon by the brothers Zaru and Shiram. They started as Aber devices salvaged by Cotisa's team, then the brothers worked on them to make them more efficient and deadly. These whirring airborne machines are used by their controllers as couriers and scouts.
Ornithopter Construct 0
Perception +9
Skills Acrobatics +6, Athletics +5, Stealth +6
Str +0, Dex +3, Con +1, Int -5, Wis +3, Cha +0
Servitor Construct These mindless constructs are bonded telepathically to a controller. They can carry a payload of up to 1 Bulk up to six miles from their controller. Ornithopters do nothing unless commanded. While in encounters the controller may spend one action to command the Ornithopter either verbally or telepathically.
AC 15; Fort +6, Ref +9, Will +3
HP 12; Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; if mindless, add mental
Speed Fly 30ft
Melee slam +8, Damage 1d6+2 bludgeoning
Sacrificial Slam: When an Ornithopter makes a Slam Attack it must also make a Flat DC 15 Fortitude Save
Success The ornithopter remains intact
Failure The Ornithopter takes 1d4 Bludgeoning Damage
Critical Failure The Ornithopter takes 2d4 Bludgeoning Damage
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