Constructs of amalgamated dead flesh, thrulls are common companions of the Church of the Holy Vault. Thrulls are composed of lumpy, plaid, grey flesh and have their faces covered with a smooth, featureless gold mask. Unliving examples of the order's view of the indebted. Most of the recipients of the church's "charity" die still owing a balance to their benefactors. The bodies of the wretched deceased are handed over to Vault charnel pits, where they are dissolved into amorphous biomass that is then reshaped into the physical form of the Thrull. Even the consciousness of the thrill is stripped from the indebted client of the church. Those who try to escape their debts by taking their own life have their spirits culled and bound to the thrill's gold mask.
Thrull Menial Creature 1
Perception +7; darkvision
Languages Common, Necril
Skills Athletics +6, Stealth +6
Str +3, Dex +0, Con +3, Int -3, Wis +1, Cha -3
AC 12; Fort +6, Ref +0, Will +2
HP 21 (negative healing); Immunities bleed, death effects, diseased, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious
Speed 25
Melee fist +7, Damage 1d6+3 bludgeoning plus Grab
Jaws (attack); Requirement The thrull has a creature grabbed or restrained. Effect The thrull makes a jaws unarmed melee Strike against the grabbed or restrained creature with an attack modifier of +7 that deals 1d8+3 piercing damage.
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