Tuesday, April 9, 2024

Searing White Light; Divine Lance


 
Replicating versatile spellcasting with the Mutants and Masterminds engine can quickly become overwhelming. Spell levels and slots do not fit how M&M handles power effects. The alternate effect enables a mage to generate a spell repertoire powered by a signature spell. This signature spell represents the focus of a Mage’s magical training and indicates how powerful that particular character’s magic is. Skills may also play a role in the efficacy of a character's magic. This spell is a natural fit for a divine spellcaster; these spellcasters derive their magic abilities from their devotion to powerful entities. Divine spellcasters can pull on more powerful magic depending on their expertise in religion or their insight.

Skill Reinforced (Flat 1 Point)

An effect with this extra is buffeted by a skill the character possesses; when applying this extra, you select a skill that contributes to the character’s ability to manifest the effect. You can not select Close Combat or Ranged Combat skills. Once this extra is applied, the effect manifests additional levels equal in power point cost to half of the selected skill’s modifier..


Divine Lance 2 Power Points


White

Evocation

Light

Magic


The mage channels white mana into a beam of searing light. The divine magic beam pierces into adversaries and is particularly potent against Black or Red alligned foes. 

Mechanics

Divine Lance is a Ranged Damage effect with the White Magic and Light descriptors

Ranged Damage (Light


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