Adapted from Aura Generation- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to combine them in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability to describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Plasma Flight
The power to fly by using plasma. Techniques of Plasma Manipulation. Variation of Elemental Flight.
Capabilities
The user can release and either surround, cover or infuse themselves, and potentially other objects and beings, with energy/matter for defensive and/or offensive purposes. This allows the user to possibly become almost untouchable while also granting them various abilities, attacks or other effects and phenomenon depending on the energy/matter they utilize. The auras may also give the user enhanced physical capabilities or other attributes such as speed, strength and durability.
Mechanics
The Plasma Flight effect is worth 2 power points per degree.
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