This submission is derived from my home game. One of my players wanted to play an unpowered hero. He envisioned a politically savvy character who addresses threats with covert actions and connections.
I know most tables typically have players build their own characters, this group is my son and some of his friends, who are relatively inexperienced role-players. I initiated game prep by asking everyone, “What kind of hero do you want to play?”; asking this question, I had predetermined that I would build whatever they came up with. I settled on PL 10 for the first few sessions as a good place to introduce players to this system; this makes the superhero feel just right, lower levels don’t quite hit hard enough, and higher ones quickly get out of hand. I don’t like saying no once I have solicited player input; instead, I find ways to say yes. That is, work out some cognitive judo to work each player’s ideas into a cohesive party to work together in a setting that's fun for me to run.
Knight Train Vehicle 10
Carlton City is crossed by an underground transit system shutting its citizens through all its corners. DOMAIN Supplemented this system with service tunnels, contingency routes, and emergency command stations. The Knight Train can traverse the entire system, including public lines and covert lines. The D-List uses the Knight Train to traverse Carlton City and its cars serve as a mobile command center for the team.
Power Points- 23
Abilities
Strength 10 (2); Toughness 10 (1); Defense 6 (8); Speed 5
Features
Communication
The Knight Train has a versatile communications system uses radio bands, cellular frequencies, and WiFi.
Computer
The Knight Train has an onboard computer capable of accessing information and controlling the vehicle's routine operations.
Concealed
The Knight Train looks like a non-descript subway car from the outside.
Hidden Compartment
Each of the D-Listers have hidden compartments on the train where they keep alternate load-our equipment.
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