Getting By; Subsist

 Adapted from Subsist- Archives of Nethys


Skills: Society, Survival

If you need to provide food and shelter, you can use the Subsist downtime activity. This typically uses Society if you’re in a settlement or Survival if you’re in the wild.

Subsist Untrained

Downtime


You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. The GM determines the DC based on the nature of the place where you’re trying to Subsist. You might need a minimum proficiency rank to Subsist in

particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.

Critical Success You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.

Success You find enough food and shelter with basic protection from the elements to provide you a subsistence living.

Failure You’re exposed to the elements and don’t get enough food, becoming fatigued until you attain sufficient food and shelter.

Critical Failure You attract some trouble, eat something you shouldn’t, or otherwise

worsen your situation. You take a –2 circumstance penalty to checks to Subsist

for 1 week. You don’t find any food at all; if you don’t have any stored up, you’re in danger of starving or dying of thirst if you continue failing.

Sample Subsist Tasks

Untrained forage on a lush planet with calm weather or panhandle at a busy space port with plentiful resources

Trained forage on a habitable terrestrial planet, an adequately supplied research station, or city

Expert forage in extreme terrain, subsist in an insular frontier colony, or stowaway on a long-haul freighter

Master forage on a desert moon or abandoned space station

Legendary subsist on a barren asteroid, toxic or irradiated planet, or a city undergoing orbital bombardment

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