Spend Your Loot on Gear

 Source Player Core pg. 238

Gear encompasses a wide range of consumer and specialized equipment used throughout the galaxy. Depending on the situation, your character will need all sorts of items both while exploring and in downtime, ranging from personal datapads to signal jammers. Most technological items can be recharged during rest periods or through other means, such as kinetic and solar energy. Only a few items might need additional batteries, as indicated in their item entry.

Gear

The tables starting on page 240 list the Price and Bulk entries for a wide variety of gear you can use to kit out your character. Any item with a number after it in parentheses indicates that the item's Price is for the indicated quantity, though the Bulk entry for such an item is the value for only one such item.

Hands

This lists the number of hands required to use the item effectively. Most items that require two hands can be carried in only one hand, but you must spend an Interact action to change your grip in order to use the item. The GM might determine that an item is too big to carry in one hand (or even two hands, for particularly large items)

Wearing Tools

You can make a set of tools (such as a maker’s toolkit or medkit) easier to use by wearing it. This allows you to draw and replace the tools as part of the action that uses them. You can wear up to 2 Bulk of tools in this manner; tools beyond this limit must be stowed or drawn with an Interact action to use.

Gear

Item

Level

Price

Bulk

Hands

Archaic Text

0

10c

L

1


Medical Items

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