Each hypopen has different possible effects, and higher-level hypopens can be used to produce the effects of lower-level hypopens. You usually activate a hypopen as you inject it into yourself or another creature. You can inject a hypopen only if a creature is within reach and is either willing or unable to prevent you from doing so. You usually need only one hand to inject a hypopen.
Hypopen Gear 1+
Source Player Core pg. 242
Usage Held in 1 Hand Bulk L
Activate [one-action] manipulate
This tiny cylinder contains specialized nanites. Different types have different effects.
Commercial Hypopen Item 1
Price 40 cinders
Hands 1Bulk L
Remove the fatigued condition or decrease the value of the clumsy or sickened condition by 1.
Tactical Hypopen Item 3
Price 120 Cinders
Hands 1Bulk L
Produce the effects of a lower-level hypopen or remove the paralyzed condition.
Advanced Hypopen Item 6
Price 5 Yoms
Hands 1Bulk L
Produce the effects of a lower-level hypopen or attempt a counteract check against one poison or disease afflicting the target. Use your Medicine modifier for the counteract modifier and half the hypopen's level (rounded up) for the counteract rank.
Superior Hypopen Item 10
Price 20 Yoms
Hands 1Bulk L
Produce the effects of a lower-level hypopen or attempt a flat check to end persistent poison or bleed damage. As this is particularly effective assistance, the DC of the flat check is reduced from 15 to 10 for this check.
Elite Hypopen Item 12
Price 35 Yoms
Hands 1Bulk L
Produce the effects of a lower-level hypopen or become quickened for 1 minute. You can use the extra action to Step, Stride, or Strike.
Ultimate Hypopen Item 14
Price 70 Yoms
Hands 1Bulk L
Produce the effects of a lower-level hypopen or gain fast healing 10 for 1 minute. If you have the drained condition, decrease its value by 1 instead of gaining fast healing.
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