Watch Your Step; Distracting Holo Ad

 

Distracting Holo Ad    Hazard 1

Complex

Magical

Tech

Trap

Source GM Core pg. 110

Complexity: Complex

Description: Colorful, lifelike figures flit in and out of a holographic advertisement in a barrage of pleasant sounds and sensations, enticing passersby to spend their credits. The hologram's source is a nearby projector.

Disable DC 17 Computers (trained) to deactivate the ad, or DC 20 Crafting (trained) or Thievery (trained) to disable the projector

AC 16 Fort +4 Ref +11

Projector Hardness 5 Projector HP 24 (BT 12) Immunities critical hits, object immunities, precision damage

Buy! Buy! Buy! [reaction] (incapacitation, mental) Trigger: A creature in the area finishes an action; Effect: The trap launches a targeted ad enticing viewers to spend credits on a product or service. All creatures within 30 feet who can see, hear, or sense the ad must attempt a DC 17 Will save. The trap rolls initiative.

Critical Success: The target is unaffected.

Success: The target is dazzled.

Failure: The target is dazzled and slowed 1.

Critical Failure: The target is fascinated for 1 round and can't take any actions except to access the nearest computer or comm unit and make purchases as directed by the ad.

Routine (1 action) The hazard plays a new ad each round, forcing all creatures that can sense it to attempt a new save.

Reset: The trap deactivates and resets after 1 minute.


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