Distracting Holo Ad Hazard 1
Source GM Core pg. 110
Complexity: Complex
Description: Colorful, lifelike figures flit in and out of a holographic advertisement in a barrage of pleasant sounds and sensations, enticing passersby to spend their credits. The hologram's source is a nearby projector.
Disable DC 17 Computers (trained) to deactivate the ad, or DC 20 Crafting (trained) or Thievery (trained) to disable the projector
AC 16 Fort +4 Ref +11
Projector Hardness 5 Projector HP 24 (BT 12) Immunities critical hits, object immunities, precision damage
Buy! Buy! Buy! [reaction] (incapacitation, mental) Trigger: A creature in the area finishes an action; Effect: The trap launches a targeted ad enticing viewers to spend credits on a product or service. All creatures within 30 feet who can see, hear, or sense the ad must attempt a DC 17 Will save. The trap rolls initiative.
Critical Success: The target is unaffected.
Success: The target is dazzled.
Failure: The target is dazzled and slowed 1.
Critical Failure: The target is fascinated for 1 round and can't take any actions except to access the nearest computer or comm unit and make purchases as directed by the ad.
Routine (1 action) The hazard plays a new ad each round, forcing all creatures that can sense it to attempt a new save.
Reset: The trap deactivates and resets after 1 minute.
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