Source Player Core pg. 203
"In every shadow cast by Rift-storm decay, and in every cryptic echo of the ancient galaxy, Occultism is the key. Skilled practitioners, known as Occultists, traverse the haunted corridors of derelict stations, commune with spirits across the Netherworld, and subvert the invisible architecture of the Void itself. Their craft is more than mere expertise—it is survival, leverage, and legacy in a cosmos forever warped by eldritch tides."
Occultism enables, complicates, and resolves stories tied to cosmic horror, forbidden knowledge, and esoteric power. A successful Occultism check may gain a party sanctioned access to guild expertise, spellcasting services, or clues critical for advancing a campaign thread.
Occultism Skill
Intelligence
Occultism is the gateway skill for probing Starfall Galaxy’s greatest mysteries, enabling player characters to recall eldritch knowledge, decipher obscure magic, and master rituals rooted in cosmic distortion. This skill anchors narrative investigation, facilitates access to magical and esoteric resources, and interacts directly with key factions like the Chronologists Guild. Whether parsing a haunted anomaly in the Outer Sphere or negotiating ritual clearance in a guild enclave, Occultism rolls shape campaign play and story outcomes.
Untrained Actions
Recall Knowledge: Eldritch lore about aberrations, esoteric cults, anomalies, and planes—including the Astral, Ethereal, and the Void.
Trained Actions
Decipher Writing: Interpreting metaphysical treatises, occult scripts, and incoherent prophecies, often the difference between revealing a secret and triggering a dangerous curse.
Identify magic: Pinpointing the source, effects, and hazards of occult magic—used for evaluating relics, traps, or rituals across every region of Starfall
Learn A Spell: Training in the occult tradition, gaining the means to wield cosmic energies, often through sanctioned rituals or guild instruction
Setting Hooks, Adventure Seeds & Organization
Typical Narratives: Investigate haunted derelicts, decipher forbidden tomes, exorcise planar anomalies, and debate cosmic philosophy with faction mages.
Exploration Activities: Use Occultism to identify magical traces or anomalies during exploration and downtime, revealing plot hooks, treasures, or hidden dangers.
Feats
Level 1
Quick Identification; You can Identify Magic swiftly.
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