Quantum Field; Shaping Reality’s Canvas

 


In the Sundered Cosmos, reality trembles across the quantum tides. Witchwarpers alone can call forth a quantum field—a region of possibility they command—twisting space, time, and fate to their will. As the field unfurls, starship decks flicker with doubled shadows, threats blur and fractalize, and the Witchwarper’s anchor pulses in harmony with every shift.

Every Witchwarper’s field is unique: some shimmer with memories of lost timelines, some hum with equations scrawled across spacetime, others crackle with Riftstorm energy. This quantum field is the living representation of paradox and potential, the heart of every Witchwarper’s power.

 At 1st level and throughout your career, you can activate your quantum field as a special action—often called ‘Warp Reality’ or ‘Quantum Pulse.’ This action takes on the arcane or occult trait based on your selected Paradox.

Quantum Field Class Feature

You can draw on paradoxical forces to create a reality-warping quantum field. It might manifest as a haze in the air that shows shimmers of alternate realities, appear as walls of glowing magical equations, or any other display you choose. The effects of your quantum field are determined by your paradox. You can further enhance and manipulate your quantum field through your witchwarper feat selections and by casting warp spells. You can activate or extend the duration of your quantum field by using reality-warping magic.

You have the Warp Reality action, which lets you activate your quantum field. This action gains the arcane or occult trait based on the tradition of your selected paradox. You also have Quantum Pulse, which lets you establish your quantum field quickly at the start of combat.

Warp Reality

Concentrate

Witchwarper

[one-action]

Source Player Core pg. 164

Requirements: Your quantum field isn’t active.

Your quantum field activates and lasts as long as you Sustain it (up to 10 minutes) or until the end of your next turn. Your quantum field is a 20-foot burst centered on a point you choose within 100 feet. While your quantum field is active, you can use actions that have the anchoring trait. Your paradox determines the specific effects of your quantum field. Choose whether any given creature in the area is affected by your quantum field when you Warp Reality, each time you Sustain it, and when a creature enters your quantum field. Each time you Sustain a quantum field with the Sustain action (instead of an anchoring action), you can move it to a new position within 100 feet.


Your quantum field automatically deactivates if you're knocked out, if you Dismiss it, or if you move more than 100 feet away from it.

Quantum Pulse

[free-action]

Source Player Core pg. 164

Trigger You roll initiative.

You’re always ready to let loose with your paradoxical abilities, and when imperiled, you instinctively release a pulse of quantum energy. As combat begins, you Warp Reality.


Roleplaying & Story Hooks

  • Describe how your Witchwarper’s field distorts sounds, light, or memory.

  • Fields may draw the attention of factions, Rift dwellers, or temporal anomalies.

  • Unique field “signatures” can affect how NPCs interact with or fear you.

  • Quantum fields may malfunction in storms, near ancient relics, or when paradox grows unstable—creating dramatic risks and hooks for the party.


The Quantum Field is the Witchwarper’s living canvas—a power that bridges the heart of character, cosmic mystery, and game mechanics in Starfall.



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