Envoy Directives; The Art of Command

 Adapted from Starfinder 2e Player Core

In the Starfall Galaxy, a seasoned crew doesn't wait for words to finish before they move. They read micro-expressions, comm-clicks, hand signals, even the shift of an Envoy's weight. A directive isn't magic—it's trained reflex, tactical shorthand honed through desperate firefights, tense negotiations, and the slow burn of trust forged under impossible pressure.

Commission strike teams won't breach a Rift-corrupted hull until their Envoy's hand drops. Chronologist field cadres time their ritual countdowns to an Envoy's count. Ebon Syndicate extraction teams know that when their broker says "Get them," every gun in the room finds the same target in the same heartbeat. This synchronization isn't telepathy—it's discipline, charisma, and the absolute certainty that when the Envoy calls, you answer.

The best Envoys learn to read a room the way a pilot reads Rift currents. In the neon-lit cantinas of Inner Sphere megacities, a well-timed directive can flip a hostile crowd, open space for an ally's argument, or shut down an adversary's momentum before they finish speaking. On the war-torn frontier of the Outer Sphere, directives keep panicked civilians moving, wounded comrades fighting, and enemies second-guessing every approach.

Guild Envoys develop proprietary signals—Chronologist temporal cadences, Syndicate cipher-clicks, Accord military hand-signs—that function as faction-specific directives. Some crews adopt their Envoy's personal style so completely that outsiders can identify the leader by watching how the team moves, even when the Envoy stays silent.

To issue a directive is to stake your reputation on the outcome. When an Envoy calls "Into position!" and the squad responds as one, that's not obedience—it's faith earned through shared survival. And when the directive fails? A good Envoy owns it, adapts, and calls the next move before doubt can spread.

Envoy Directives Class Feature

Concentrate

Envoy

Actions with this trait are special orders that provide benefits for your allies if they follow them. Your allies must be able to sense you to benefit from your directives. This action has the auditory or visual trait depending on how you inspire your allies.

Lead by Example

Many directives have a Lead by Example benefit that activates when you spend 2 actions instead of 1. This represents you personally demonstrating the tactic—making a Strike, using a skill, or taking a risk alongside your allies. Lead by Example benefits are always in addition to or improvements upon the basic directive effect.


Directives

Get ‘em- You single out an enemy for you and your allies to focus your attacks on.




Envoy Directives are the tactical heartbeat of the Envoy class—simple to use, rich in tactical depth, and essential for coordinating allies in Starfall's chaotic encounters. Whether you're calling targets in a Rift-station firefight, timing a guild ritual, or cueing testimony in a Commission hearing, your directives shape outcomes.

The best Envoys don't just issue commands—they read the battlefield, anticipate needs, and call the right directive at the right moment. When your crew moves as one, when your allies capitalize on every opening, when even your enemies hesitate because they know you've already seen three moves ahead—that's the power of a well-issued directive.

Lead by example. Command respect. Shape the battle.


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