Adapted from Starfinder 2e Player Core
In the Starfall Galaxy, there's a phrase that echoes across faction lines, species boundaries, and the cold void between stars. It's not a battle cry. It's not a threat. It's a promise:
"Keep on keeping on."
You hear it whispered by Commission trauma medics as they drag wounded soldiers from burning hulls. You hear it shouted by Outer Sphere scavengers patching each other up between Rift anomalies. You hear it murmured by Chronologist field researchers stabilizing paradox-injured teammates with shaking hands and stubborn hope.
It's the voice that cuts through pain, fear, and the creeping certainty that you're not going to make it. It's the hands that pull you back from the edge. It's the presence that refuses—categorically refuses—to let you fall.
Envoys who lead Through Desperate Times don't issue Keep on Keeping On! lightly. Every use is a commitment: I see you. I know you're hurt. And we're going to get through this together. It's the Envoy staking their reputation on your survival, using every trick, every resource, every second of their training to keep you breathing.
The 1-action version is tactical amplification—timing your directive so that when the Mystic casts Heal or the medkit is applied, the effect matters more. It's the difference between limping forward and standing firm. Crews learn to watch for the Envoy's signal: a nod, a gesture, a comm-click that means now—hit them with everything you've got.
The 2-action Lead by Example version is where legends live. The Envoy doesn't just call for healing—they provide it, diving into the line of fire with healer's tools in hand, patching wounds while barking encouragements. And because they're not just treating injuries but channeling raw willpower into their patient, the immunity only lasts 10 minutes instead of a full day. That means in a protracted firefight, the Envoy can circle back, re-treat the same ally, and keep them operational against impossible odds.
Viridian Ascent bio-coordinators transmit Keep on Keeping On! through empathic pulses—a wave of shared vitality that flows through the wounded like sap through a tree. Ebon Syndicate fixers use it transactionally: You're worth more to me alive, so stay that way. Commission officers frame it as duty: We don't leave anyone behind. But underneath every variation, the intent is the same:
Don't give up. I won't let you.
Keep On Keeping On Directive
[one-action] to [two-actions]
Source Player Core pg. 105
You push your allies to continue fighting despite their injuries. Select an ally within 30 feet. Until the start of your next turn, that ally increases the next healing they receive by an amount equal to your Charisma modifier plus half your level.
Lead by Example
If you used two actions, you Battle Medicine the target, and the target only becomes immune to Battle Medicine for the next 10 minutes instead of 1 day.
Roleplaying Keep on Keeping On!
Voice and Delivery
The way your Envoy delivers Keep on Keeping On! reveals their character:
Physical Actions
Keep on Keeping On! isn't just words—it's presence:
Gripping a wounded ally's shoulder
Making eye contact across the battlefield
A reassuring nod or hand signal
Dropping to a knee to stabilize someone
Shouting over weapons fire
Conclusion
Keep on Keeping On! is more than a healing directive—it's a promise made manifest. It's the Envoy refusing to accept casualties, channeling willpower and medical expertise into raw survival. Whether amplifying a Mystic's spell, patching wounds under fire, or simply being the voice that says don't give up, Keep on Keeping On! transforms the Envoy into the crew's anchor in desperate times.
In Starfall's harsh galaxy, where resources are scarce, backup is distant, and the odds are always stacked against you, the Envoy who can say keep on keeping on and mean it becomes the difference between survival and catastrophe.
"Keep on keeping on." It's not just a directive. It's a way of life.
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