Spell Check; Hypercognition

 In the Starfall Galaxy, Hypercognition is the spell that transforms a caster's mind into a data-core for six seconds of accelerated thought. Azure Archivist scholars, Chronologist field analysts, and witchwarpers dealing with unknown Rift anomalies use it to burn through entire databases of memory, cross-reference contradictory reports, and assemble a coherent tactical picture before their enemies finish drawing breath.

​The spell manifests as a sudden, intense clarity—pupils dilate, exocortex implants flare with activity, and the caster's breathing stops as their consciousness splits across parallel cognitive threads, each processing a different angle of inquiry.

Hypercognition is standard-issue for Chronologist investigators sent to recover corrupted Metronome logs, where they must identify dozens of temporal fault signatures in seconds to prevent cascade failure.

​Azure Archivists use it to cross-reference ancient star-maps against current Rift-drift patterns, while Ebon Syndicate negotiators deploy it mid-conversation to recall every scrap of leverage, dirt, and precedent they need to close a deal.

The spell's limitation—no special reactions or abilities that trigger on Recall Knowledge—is a cognitive bottleneck: you can ask six questions, but you can't layer Guild analysis protocols, investigator deductions, or Akashic Record deep-dives on top of them. It's raw bandwidth, not finesse.

Hypercognition   Spell 3

Blue

Concentrate


Source Player Core pg. 338

Traditions Occult

Cast [one-action] (Somatic)

You rapidly catalog and collate information relevant to your current situation. You can instantly use up to 6 Recall Knowledge actions as part of Casting this Spell. For these actions, you can't use any special abilities, reactions, or free actions that trigger when you Recall Knowledge.

Devotion and themes

  • Blue Devotion (primary): Pure information processing, treating Hypercognition as overclocking the mind's analytical engine.


Hypercognition is the spell that lets you walk into a room full of unknown threats and walk out knowing their weaknesses, allegiances, and likely next moves. It's perfect for investigators, scholars, and any party facing an unknown enemy lineup—just remember to pick your six questions wisely, because once the spell ends, you're back to asking one at a time.


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