Spell Check; Augury

 Augury is the spell that lets you ask the universe a simple question: "If I do this right now, will I regret it?" Chronologists cast it before tuning a damaged Metronome, captains before entering an unknown Rift lane, and Syndicate fixers before signing contracts that might get them killed. It's not prophecy—it's a gut check, backed by the cosmos.

​The spell manifests differently across traditions: Divine casters commune with distant entities through prayer wheels and consecrated data-cores, while Occult practitioners interpret Rift-noise—glitches in sensor feeds, shifting holo-runestones, or subtle changes in their Pulse Rule's rhythm—to glimpse how the next half hour "feels."

Augury is standard issue for Chronologist field teams operating in contested zones, where the difference between "safe to proceed" and "abort immediately" can be a single omen.
Guild doctrine mandates casting Augury before any Class-3 temporal intervention, treating it as a mandatory safety check rather than an optional divination.

Navigators use it before risky Rift jumps, Oracle-priests invoke it when reading colony distress signals, and even hardened mercenaries will delay an assault if their unit psyker gets a "woe" reading.
The spell's 30-minute window makes it perfect for tactical decisions—clearing the next corridor, choosing which sealed airlock to breach, or deciding whether to trust a stranger's offer of safe passage.

Augury   Spell 2

White

Blue

Concentrate

Manipulate

Prediction



Source Player Core pg. 316

Traditions Divine, Occult

Cast [10 Minutes] (Focus)

You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveal the GM's best guess among the following outcomes: good, bad, mixed (the results will be a mix of good and bad), and nothing (there won't be particularly good or bad results).

You describe a specific course of action you plan to take within the next 30 minutes and cast this spell to predict its likely outcome. The spell reveals one of four omens

  • Weal – the action will likely bring good results.

  • Woe – the action will likely bring bad results.

  • Weal and woe – the action will bring significant good and bad entwined.

  • Nothing – nothing especially good or bad is likely to happen.

The GM secretly rolls a DC 6 flat check. On a failure, the result is always "nothing," regardless of what would actually occur, representing the spell's imperfect connection to the future.

Because the spell only sees 30 minutes ahead and can't account for changes made after casting (new spells, reinforcements, or information), it's a tactical tool rather than strategic prophecy.
In Starfall, the Rift's turbulence can occasionally interfere with Augury, and GMs may impose a higher DC or "nothing" result in areas of severe temporal distortion.


Devotion and themes

  • Blue Devotion: treats Augury as probabilistic analysis, sampling parallel timelines to determine likely outcomes.

  • White Devotion: frames it as seeking cosmic guidance, aligning one's path with a higher order.


Augury is the difference between walking into an ambush and calling for backup first. It won't tell you what will go wrong, but it will tell you when the galaxy is screaming, "don't do that." Use it wisely—you have 30 minutes, and the clock is already ticking.​

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