Intelligence wins battles. And the Envoys who master Size Up are the ones who turn information into advantage.
It starts with observation. The way an enemy moves. The slight hesitation before they fire. The tell in their posture, the weight distribution that screams "right shoulder injury," the micro-expression that says "overconfident." A Size Up Envoy doesn't just see these details—they catalog them, analyze them, and weaponize them.
When an Infosphere Director designates an asset, it's not just a tactical call—it's intelligence warfare made personal. They've accessed databases, cross-referenced psych profiles, analyzed body language, and identified behavioral patterns. That +1 bonus to Deception, Diplomacy, Intimidation, and Perception isn't magic—it's preparation meeting opportunity.
When a From the Shadows Envoy sizes someone up, they're reading micro-expressions, cataloging nervous tics, and identifying tells. When a Through Desperate Times field medic sizes up an enemy, they're noting injury patterns, biological weaknesses, and combat conditioning. When an Infosphere Director uses Size Up, they're cross-referencing facial recognition databases, checking bounty postings, and pulling up tactical profiles.
And when the Envoy issues Get 'Em! on their "asset"? They're not just marking a target—they're exploiting every bit of intel they've gathered. The whole team benefits from the 2-action Lead by Example version even when you only spend 1 action, because you've already done the analysis. You know where they're weak. You know how they move. You know when to strike.
Size-Up Feat 1
Source Player Core pg. 108
Frequency once per hour
You spend 1 minute observing a specific individual, 10 minutes researching a specific individual on the infosphere, or 1 hour networking and gathering information. This subject is your asset. If you assess your asset through observation, you don't need to know their identity; if you assess it through research or networking, you must know their identity, which requires at least 2 relevant pieces of information about them. Examples of relevant information could include their name, place of origin, current residence, the name of a parent or significant other, employer, or organizational affiliation. The GM determines what constitutes relevant information for this purpose, based on the asset you've selected.
You gain a +1 circumstance bonus to Deception, Diplomacy, Intimidation, and Perception checks against or in relation to your asset, and a +1 circumstance bonus to attempts to Recall Knowledge about your asset.
You gain the benefits of the 2-action Get 'Em! when using 1-action Get 'Em! on an asset.
You can maintain a number of assets equal to your Charisma modifier. If you Size Up other assets after that, your new asset replaces a previous one.
Size Up Leads To…
Acquire Asset, Diverse Schemes
Information warfare isn't just about databases and sensor scans. Sometimes it's about reading people—watching how they move, tracking their tells, understanding their tactics before they make them.
An Envoy with Size Up doesn't just mark targets. They study them. They track micro-expressions, movement patterns, and behavioral tics. They learn who you are, how you think, what you value, and how you fight. And once you're in their sights—once you're an asset—they know you. Everything about you. Your weaknesses. Your strengths. Your tells. and they share that knowledge with their crew.
Commission intelligence officers use Size Up to profile enemy commanders before negotiations—cataloging verbal tics, stress responses, exploitable tells. Ebon Syndicate enforcers study targets before strikes: "Asset acquired—pattern analysis shows vulnerability at close range, prefers cover, weak fortitude save. Transmitting data to the strike team."
Chronologist archivists use Size Up to cross-reference historical patterns: "Temporal signature matches encounters from 2148, 2293, and an alternate timeline. Known weakness: disruption fields. Broadcasting tactical parameters."

Comments
Post a Comment