Technomancers are the ones who looked into the Rift’s static and saw syntax. They treat spell formulas like code branches, treating mana as data to be compiled through circuits, glyphs, and patched-together firmware scavenged from a hundred dead civilizations.
On Inner Sphere megaworlds, they rewire city-sized infrastructures with whispered incantations over fiber trunks; in the Frontier, they’re the lone ship’s “wizard,” jury-rigging Drives with improvised sigils to push a few extra Yoms out of failing coils. Guilds, cartels, and militaries alike fight over their loyalty, because a single Technomancer can decide whether a fleet’s fire control grid comes online… or never boots again.
Technomancer
Most Technomancers don’t carry dusty tomes; they walk with shivering data halos, shifting script tattoos, neural shards, or exocortex partitions that whisper spellcode into their thoughts. A Spellcode Archive might be a cracked Chronologist relay crystal, a stolen guild firmware core, or a fold-out holo-slab etched with Primordial assembly languages.
Copying a spell means more than ink and memory—it’s packet-sniffing the Rift’s own protocol and teaching your Archive how to “speak” that anomaly on command, without losing you to Rift-Taint.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Key Ability: Intelligence
Hit Points: 6 plus your Constitution modifier
Perception: Trained in Perception
Saving Throws: Trained in Fortitude, Trained in Reflex, Expert in Will
Skills: Trained in Arcana; Trained in Computers; Trained in a number of additional skills equal to 1 plus your Intelligence modifier
Attacks: Trained in simple weapons, and in unarmed attacks
Defenses: Trained in light armor and Trained in unarmored defense
Class DC: Trained in Technomancer DC
Technomancer Feats
Level 1
Counterspell: When a foe Casts a Spell and you can see its manifestations, you can use your own magic to counter it..
Denial of Safety: You manipulate the energy of a spell to mercilessly blast a wider area.
Incognito Spell: Through sheer mental effort, you can simplify the incantations and gestures needed to cast, leaving them barely noticeable.
Programming Prodigy: You are adept at learning and writing new code. You gain the Magical Shorthand skill feat without needing to meet its prerequisites.
Signal Boost: You can extend the reach of your magic. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet.
Spell Circut: You create a network of magical circuitry linking your spell cache to magical hardware in your possession
Level 2
Ammo Infector Virus: You quickly program a worm into your ammo to infect tech worn by your target.
Cantrip Expansion: Dedicated study allows you to prepare a wider range of simple spells..
Gear Authentication: You make sure your most important piece of gear is always on hand and authenticated using the unique signature of your spell database.
Safemode Spell: You can alter offensive spells to be less deadly. If your next action is to Cast a Spell that deals damage and doesn’t have the death or void trait, that spell gains the nonlethal trait.
Level 4
Alakablam: You can use the delicate remains of a consumed spell gem or spell chip as ammunition by firing it before the last of its magic fades away.
Delete Root Access: If your next action is to cast delete, replace its target with “one construct or tech creature.”
Double Spellshape: By jailbreaking the protections on a spellshape, you can apply it to a spell already modified by another spellshape.
Overclock Focus: Your magical circuit becomes part of your thought routines.
Spell Protection Protocol: You run an app that temporarily diverts incoming spell energy..
Level 6
Advanced Magic Hack: You learn the advanced magic hack of your chosen programming language.
Booming Bootloader: You’ve programmed a custom sound to play so your summoned creature appears with unexpected fanfare
Hardlight Illusion: You weave hardlight technology into your illusions to make them more believable
Overclock Spell Database: You route the excess energy from your spell into your spell database
Pirate Spell: You’re quick to copy and paste spells you like into your cache.
White Hat Hack: You are an expert in testing the cyber defenses of tech gear and bolstering it against incoming damage.
Level 8
Backup Spell: Frequent backups prevent data loss.
Cross-Platform Application: You learn the initial magic hack of a programming language other than your chosen programming language.
Grenade Spell: You deliver your spells with a bang.
Spell Library: You’ve expanded your spell cache to learn more spells than most..
Split Tunneling: You program a ranged spell to split off from your target and connect to a second foe.
Level 10
Compressed Casting: Straining both your mind and your equipment, you compress as much of your spell’s programming as you can, resulting in a faster compiling but much more complex code
Double Jailbreak: The rules of magic are mere suggestions for you
Greater Magic Hack: You learn the greater magic hack of your chosen programming language.
Overvolt Resistor: You overcharge your spell to arc past your enemy’s defenses.
Soft Reboot: You recapture just enough magic to quickly overclock your gear again.
Level 12
Advanced Cross-Platform Application: You learn the advanced magic hack of the same programming language as the magic hack you learned with Cross Platform Application
Clever Counterspell: You creatively apply your prepared spells to Counterspell a much wider variety of your opponents’ magic.
Liminal Hyperlink: You gain the liminal hyperlink magic hack.
Reactive Firewall: A wall of data bursts from your overclocked gear to shield you from harm.
Level 14
Debug Spell: You can adjust the parameters of a spell to operate at maximum efficiency with minimal chances of error based on the circumstances in which it’ll be cast.
Reflect Spell: When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster.
Sleep Mode: You store dormant magic into your gear during your daily preparations.
Tashtari Cluster: You’ve learned to apply this ancient technique of clustering identical systems to form a parallel computing cluster to your magic, allowing you to manage many pieces of overclocked gear at once.
Level 16
Master Code Cracker: The theoretical limits of both magic and technology are mere suggestions for a technomancer of your caliber.
Quine Relay: You run a simple routine that maintains your spells without much effort.
Shatter Spell: You don’t simply defuse enemy spells—you shatter them in a blast of magical force
Spellshape Modder: You fuse magic scripts available on the infosphere with your custom spell code, granting you access to spellshapes you don’t normally know
Level 18
Speedrun:You briefly hack reality, allowing you to pass through walls, ignore damage, and phase through enemies
Sudo Spell: You time the components of your spell with ultraprecision, setting up a resonance that duplicates the spell’s effects.
Vigilant Administrator: You are ready to counter any incoming magic effects.
Level 20
Auto Spellshape: Altering your spells doesn’t take any longer than casting them normally because you’ve learned how to exploit magical shortcuts.
God Mode: You understand the nuanced beauty of arcane code and modify it in ways other spellcasters can hardly fathom.
Root Access: You have cracked the root access of arcane magic itself.
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