The first couple of rooms I built for this level have had a very loose relationship and have been built in a very illogical order. I will be forced to renumber the last four rooms to make sense of this floor's Layout. This room would be the most likely entry point for a party delving into this floor.
Defender's Ascent
This room marks the ascension of defenders to their charge or gatherers to their harvest in the Pits
Design
This room is shaped from coral like the rest of the temple six medium-sized statues of Marianan soldiers each holding a shield with Aquan Runes carved on them.
"pōsha ɥir" - "We Stand Watch"
Entries
North Entry
Locked Good Wooden Door (DC 20 to open, Hardness 10 40 hp )
East Entry
Coral Archway
South Entry Secret, Trapped
A stone relief of a lighthouse (DC 15 to locate, Hardness 15; 60 hp) pressing the central window of the lighthouse opens the panel. Opening the panel will trigger a Gripilli Spear Trap (DC 20 to spot, 14 to Disable, +13 Melee Strike, 1d6+3 Piercing with Spear Frog Poison)
Southern Stairwell
Locked Brass Slab (DC 25 to open; Hardness 18 72 hp) at the top od a stair Slides open to the Temple Procession on the first floor
West Entry
A wooden portculis (DC 20 Athletics to lift Hardness 10 40 hp) that leads to the Maggot Pit
Treasure
The cabinet along the Northern wall holds three quivers with four Chitin Javelins, and the cabinet on the west wall has two chitin spears.
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