Southeastern Passage
Ancient Marianans incorporated essential halls into the architecture of state buildings as a means of allowing attendants to move about the building without interfering with the lord or their guests.
Design
Shaped from structural Coral, This dark five-foot-wide corridor is lined with stylized Aquan runeswoven across the surfaces inside. "ōng gêngqi - Walk the Path"
Shaped from structural Coral, This dark five-foot-wide corridor is lined with stylized Aquan runes
woven across the surfaces inside. "ōng gêngqi - Walk the Path"
Entries
For clarity, the Entries to this corridor are numbered West to East.
Door One
Locked Stone Door (DC 20 to open, Hardness 15 60 hp) to the Crier's Dorm
Door Two
Strong Stone Door (Hardness 15 60 hp)
Door Three
Locked Wooden Door (DC 20 to open, Hardness 15 60 hp)
Door Four
Locked Wooden Door (DC 20 to open, Hardness 15 60 hp)
Door Five (Secret)
Strong Coral Panel (DC 15 to find, Hardness 15; 30 hp)
Door Six
Locked Wooden Door (DC 20 to open, Hardness 15 60 hp)
Trap
A Poison Barb Snare is set between door three and door four
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