Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
The Green-Eyed Prophecy emerged from among the Upach Gripilli in Qir's Ziggekh Prefecture; Dulöltü Rarch, the cult's founder, sought refuge in an abandoned temple during a storm. A voice called to Rarch from the coral that composed the temple; The voice appealed to Dulöltü's frustration and sense of justice. The "civilized" peoples of Memory keep encroaching on the wild places of the world.
GREEN-EYED CULTIST MYSTIC 2
These cultists are dedicated to worshiping the raw, primal power of nature and the veneration of the wild places of the world. Their leader advocates violent resistance to the spread of civilization.
Perception +5; Darkvision
Languages Upach
Skills Deception +8, Intimidation +4, Nature +7, Occultism +4, Society +5, Stealth +7, Green-eyed Lore +8
Str +4, Dex +3, Con +2, Int +1, Wis -1, Cha +0
Vine Familiar (Minion, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist. Burrower, Climber, Plant Form, Tree Shape
Perception +3 Athletics +3 Stealth +3
AC 18, Fort +7, Ref +8, Will +4
HP 10
Cantrips Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot 1st level; Fear, Noxious Vapors, Pummeling Rubble, Summon Plant, Swampcall
Nocturnal Grippli Darkvision
Wild Patron Basic Lesson- Lesson of the Elements
Items Rungu
AC 18; Fort +7, Ref +8, Will +4
HP 30
Toxic Skin (Gripilli, Poison); Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you.
Effect You exude a deadly toxin. The triggering creature takes 1d4 poison damage (basic Fortitude save DC 15).
Speed 25 feet
Melee Rungu +9 (Shove, Thrown 30ft.), Damage 1d6+4 bludgeoning
Primal Spells 1 Focus Point, DC 15, attack +7; 1st 3; cantrips (1st) Hex- Elemental Betrayal, Wilding Word
Fanatical Frenzy Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Variant Load-outs
Green-Eyed Cultists frequently use alternate weapons depending on the task at hand.
Cultists would bring an Adze or Hand Adze instead of the rungu to confront a serious threat or for wood gathering.Melee Adze +6 (+1/-4) (Forceful, Sweep), Damage 1d10+4 slashing
Melee Hand Adze +9 (+5/+1) (Agile, Forceful, Sweep, Thrown 10 ft.), Damage 1d4+4 slashing
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