The cult emerged from among the Upach Gripilli in Qir's Ziggekh Prefecture; Dulöltü Rarch, the cult's founder, sought refuge in an abandoned temple during a storm. A voice called to Rarch from the coral that composed the temple appealed to Dulöltü's frustration and sense of justice. The "civilized" peoples of Memory keep encroaching on the wild places of the world
Green-Eyed Prophecy Territory 7
The Green-Eyed Prophecy is a cult dedicated to worshiping the raw, primal power of nature and the veneration of the world's wild places. Their leader advocates violent resistance to the spread of civilization.
Size 6 Infamy 1
Production Dice 11d4 Production 0
Control DC 20
Consumption 0 Unrest 0
Commodities Lumber 0/4, Luxuries 0/4, Ore 0/4, Stone 0/4
Government Despotism
Heartland Ruins
Skills Defense +14, Intrigue +12, Magic +10, Warfare +12, Wilderness +14
Abilities Culture +2, Economy +1, Loyalty +4, Stability +4
Ruins Corruption 0/10, Crime 0/10, Decay 0/12, Strife 0/10
Leaders
- Ruler Dulöltü Rarch (Wilderness)
- Counselor Ntib Götagshend (Scholarship)
- General Bugsh Yeng (Defense)
- Emmisary Culttegsu, Herald of the Green-Eyed Prophesy
- Magister Shökt Bludnu, Devotee of Shunöchu Föch (Magic)
- Treasurer Nug Rirümsün
- Viceroy En Dand
- Warden Yabshö
Kingdom Resources
Trade AgreementsFeats Expansion Expert, Fine Living, Muddle Through, Crush Dissent, Practical Magic, Quick Recovery
Settlements
Capital Beg'carxi
Armies
The Prophecy is a cult that players can ally with or make their mortal enemies. The Gamemastery Guide's optional Reputation system helps to power a living organization for West Marches campaigns. This cult is an extrapolation of a society based on a Grippli Witch. The Founder of the Green-Eyed Prophesy, Dulöltü Rarch, is a charge of a powerful elemental entity known to the Grippli as Shunöchu Föch.
Cult Shunöchu Föch. is a Wild Patron fueled by the unbridled instinct of nature
Reputation is built by accumulating Favor or Disfavor with organizations. Religious organizations tend to wear a measure of their desires on their leaves. The edicts of a religious group strongly implies what kind of actions would be considered favors by the order, while Anathema's Identify behavior that will draw the order's ire.
Edicts Overthrow the trappings of human culture and governance
Anathema Allow a human settlement to be established on Upach lands
Devotee Benefits
These are benefits reserved for Bards, Clerics, Champions, and Witches that have joined the order.
Bardic Muse Warrior
Divine Ability Wisdom or Constitution
Divine Domain Shunöchu Föch is an avatar of Nature and can offer devotees access to the domain of Nature
Divine Font Harm or Heal
Favored Familiar The Elder of Elemental Nature grants a portion of their essence as a vine familiar. (Burrower, Climber, Plant Form, Tree Form)
Favored Weapon Rungu
Patron Skill Nature
Witch Spell List Primal
Hex Cantrip wilding word
Cleric Spells 1st: your choice of summon animal or summon plant or fungus, 3rd: Elemental Absorption, 6th: Tangling Creepers
Organization Benefits
Organization benefits are companions, equipment, and feats that become available by building your reputation with the Green-Eyed Prophecy.
Uncommon Green-Eyed Items
These Uncommon Items are available to the Green-Eyed Prophesy.
Uncommon Green-Eyed Spells
The following uncommon spells are available to be taught to Green-Eyed spellcasters
Companions
Hirelings
Allies of the Green-Eyed Prophesy may request hired hands from the clergy. Cultists will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Experts
Allies of the Mourning's Repose may request Experts from the clergy. Priests will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Boons of the Green-Eyed Prophesy
These Boons represent feats and equipment characters can spend favor on as they build reputation with the Green-Eyed Prophesy
Enemies of the Green-Eyed Prophesy
The Green-Eyed prophesy will expend greater resources to go after enemies based off of how much venom those adversaries have earned. Disliked characters can expect up to Moderate encounters with Green-Eyed Patrols when they travel in Order territory. Hated characters can expect up to Severe encounters with Green-Eyed Patrols when they travel in Order territory. The Green-Eyed Prophesy will pursue Hunted foes across the frontier with up to Extreme encounters with Order soldiers or bounty hunters.
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