Sunday, February 19, 2023

Marching From D23; The Green-Eyed Prophecy (Working Draft)

As I populate my dungeon, I think about what impact those denizens would have on the area surrounding the dungeon. Are they encountered outside of the dungeon? Are communities around the dungeon aware of it's inhabitants? In the case of this Grippli cult, They could be encountered for dozens of miles around the temple they have converted into their home.

The cult emerged from among the Upach Gripilli in Qir's Ziggekh Prefecture; Dulöltü Rarch, the cult's founder, sought refuge in an abandoned temple during a storm. A voice called to Rarch from the coral that composed the temple appealed to Dulöltü's frustration and sense of justice. The "civilized" peoples of Memory keep encroaching on the wild places of the world

Green-Eyed Prophecy    Territory 7


BLACK

GREEN

CULT

KINGDOM

OPEN CHARTER



The Green-Eyed Prophecy is a cult dedicated to worshiping the raw, primal power of nature and the veneration of the world's wild places. Their leader advocates violent resistance to the spread of civilization.


Size 6 Infamy 1
Production Dice 11d4 Production 0
Control DC 20
Consumption 0 Unrest 0
Commodities Lumber 0/4, Luxuries 0/4, Ore 0/4, Stone 0/4
Government Despotism
Heartland Ruins
Skills Defense +14, Intrigue +12, Magic +10, Warfare +12, Wilderness +14
Abilities Culture +2, Economy +1, Loyalty +4, Stability +4
Ruins Corruption 0/10, Crime 0/10, Decay 0/12, Strife 0/10


Leaders

  • Ruler Dulöltü Rarch (Wilderness)
  • Counselor Ntib Götagshend (Scholarship)
  • General Bugsh Yeng (Defense)
  • Emmisary Culttegsu, Herald of the Green-Eyed Prophesy
  • Magister Shökt Bludnu, Devotee of Shunöchu Föch (Magic)
  • Treasurer Nug Rirümsün
  • Viceroy En Dand
  • Warden Yabshö


Kingdom Resources

Trade Agreements
Feats
Expansion Expert, Fine Living, Muddle Through, Crush Dissent, Practical Magic, Quick Recovery
Settlements
Capital Beg'carxi
Armies



The Prophecy is a cult that players can ally with or make their mortal enemies. The Gamemastery Guide's optional Reputation system helps to power a living organization for West Marches campaigns. This cult is an extrapolation of a society based on a Grippli Witch.  The Founder of the Green-Eyed Prophesy, Dulöltü Rarch, is a charge of a powerful elemental entity known to the Grippli as Shunöchu Föch. 

Cult Shunöchu Föch. is a Wild Patron fueled by the unbridled instinct of nature

Reputation is built by accumulating Favor or Disfavor with organizations. Religious organizations tend to wear a measure of their desires on their leaves. The edicts of a religious group strongly implies what kind of actions would be considered favors by the order, while Anathema's Identify behavior that will draw the order's ire.

Edicts Overthrow the trappings of human culture and governance

Anathema Allow a human settlement to be established on Upach lands

Devotee Benefits

These are benefits reserved for Bards, Clerics, Champions, and Witches that have joined the order.

Bardic Muse Warrior

Divine Ability Wisdom or Constitution

Divine Domain Shunöchu Föch is an avatar of Nature and can offer devotees access to the domain of Nature

Divine Font Harm or Heal

Favored Familiar The Elder of Elemental Nature grants a portion of their essence as a vine familiar. (Burrower, Climber, Plant Form, Tree Form)

Favored Weapon Rungu

Patron Skill Nature

Witch Spell List Primal

Hex Cantrip wilding word

Cleric Spells 1st: your choice of summon animal or summon plant or fungus, 3rd: Elemental Absorption, 6th: Tangling Creepers

Organization Benefits

Organization benefits are companions, equipment, and feats that become available by building your reputation with the Green-Eyed Prophecy.

Uncommon Green-Eyed Items

These Uncommon Items are available to the Green-Eyed Prophesy.

Item

Traits

Level

Cost

Adze

Martial, Axe, Forceful, Sweep


1 GP

Hand Adze

Martial, Agile, Axe, Forceful, Sweep, Thrown


5 Sp

Kukri

Martial, Agile, Knife, Finesse, Trip


6 Sp

Rungu

Martial, Club, Shove, Thrown


4 Sp

Snagging Rune

Abjuration, Magical, Rune

3rd

60 GP

Baneback Poison

Injury Poison

4th

15 GP

Carrion Beast Poison

Injury Poison

4th

15 GP

Uncommon Green-Eyed Spells

The following uncommon spells are available to be taught to Green-Eyed spellcasters

Spell

School

Traits

Level

Swampcall

Transmutation

Earth

1st

Companions

Hirelings

Allies of the Green-Eyed Prophesy may request hired hands from the clergy. Cultists will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.

Hireling

Traits

Level

Wage per Week

Green-Eyed Adept

Grippli, Mystic

-1

18 GP

Green-Eyed Blood Seer

Grippli, Mystic

-1

18 GP

Boggard Scout

Boggard

1st

36 GP

Grippli Scout

Explorer, Grippli

1st

36 GP

Boggard Warrior

Boggard

2nd

63 GP

Green-Eyed Cultist

Grippli, Mystic

2nd

63 GP

Grippli Trapper

Grippli, Explorer

2nd

63 GP

Boggard Swampseer

Boggard

3rd

108 GP

Grippli Archer

Grippli, Officer

3rd

108 GP

Snap Tongue Tracker

Grippli, Explorer

3rd

108 GP

Experts

Allies of the Mourning's Repose may request Experts from the clergy. Priests will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.


Expert

Traits

Level

Wage per Week

Grippli Skirmisher

Grippli, Explorer

4th

180 GP


Boons of the Green-Eyed Prophesy

These Boons represent feats and equipment characters can spend favor on as they build reputation with the Green-Eyed Prophesy

Boon

Prerequisite

Reputation

Traits

Level

Cost

Uncommon Order Items


Liked

Equipment

1st

1 Favor

Order Hirelings


Admired

Companion

1st

1 Favor

Uncommon Order Formulae


Admired

Formula

1st

2 Favor

Uncommon Order Spells


Admired

Spell Access

1st

2 Favor

Expert Companions


Revered

Companion

5th

3 Favor

Enemies of the Green-Eyed Prophesy

The Green-Eyed prophesy will expend greater resources to go after enemies based off of how much venom those adversaries have earned. Disliked characters can expect up to Moderate encounters with Green-Eyed Patrols when they travel in Order territory.  Hated characters can expect up to Severe encounters with Green-Eyed Patrols when they travel in Order territory. The Green-Eyed Prophesy will pursue Hunted foes across the frontier with up to Extreme encounters with Order soldiers or bounty hunters.


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