Monday, March 20, 2023

Marching From D23; Cultegsu Herald of the Green-Eyed Prophesy

 I like to put mini-bosses on each level of my dungeon, particularly in this one, because I am trying to pace a level up on each floor. I'm putting 1000 XP in scripted encounters and an additional severe Encounter as a wandering guard squad. The Herald is the most complex encounter on this floor; he is the only foe on this level willing to treat with the party. 


Culttegsu, Herald of the
Green-Eyed Prophesy, spends most of his time here. He is the only Gripilli on this floor that speaks Tordic (Common); if the party is relatively unscathed when they encounter Culttegsu, he will negotiate with them in bad faith.


Cultegsu    Mystic 5


Perception +12; Low-Light Vision

Languages Tordic, Upach

Skills Acrobatics +12, Athletics +10, Deception +13, Diplomacy +12, Nature +12, Occultism +8, Performance +13, Religion +10, Society +8

Str +1, Dex +4, Con +4, Int +1, Wis +2, Cha +4

Gripilli Weapon Familiarity

Gripilli Weapon Innovator

Vine Familiar (Minion, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist. Burrower, Climber, Plant Form Tree Shape; Perception +4, Athletics +4, Stealth +4; AC 21, Fort +12, Ref +13, Will +11; HP 25; 


Items Adze, Cloak

AC 21; Fort +12, Ref +13, Will +11

HP 71

Toxic Skin  (reaction) Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you.Effect You exude a deadly toxin. The triggering creature takes 3d4 poison damage (DC 19 Fortitude save).


Speed 25 feet

Melee Adze+12 (+7/+2) (Forceful, Sweep), Damage 2d10+8 slashing

Primal Spells DC 19, attack +11 ; 3rd summon plant or fungus, Noxious Vapors; 2nd Fungal Infestation, Noxious Vapors, Summon plant or fungus; 1st  Fear, Noxious Vapors, Pummeling Rubble, summon plant or fungus, Swampcall; cantrips (3rd) Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot

Focus Spells 2 Focus Points, DC 19 , attack +11; cantrips (3rd) phase familiar, wilding word

Deceiver's Surprise On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.

Fickle Prophecy  (emotion, mental) The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.

Sneak Attack The false priest deals an extra 1d6 precision damage to flat-footed creatures. This increases to 2d6 against creatures flat-footed due to the false priest's Feint or deceiver's surprise.

The Jig Is Up  Frequency once per hour; Trigger The false priest critically fails a Deception or Performance check; Effect The false priest Strides.


Influencing Cultegsu

Dulöltü Rarch's representative on the surface, Culttegsu, introduces new members to the community below and protects the cult from outside influences.

Discovery DC 18 Occultism, DC 20 Society, DC 23 Perception

Influence Skills DC 16 Occultism (Understanding the nature of patron relationships), DC 16 Society, DC 20 Intimidation, DC 20 Performance, DC 22 Diplomacy, DC 24 Deception

Influence Thresholds

Influence 4 Culttegsu will ensure safe passage for the party back out of the temple, and safe passage for the party through the Nakaya Marshes.

Influence 6 Culttegsu will escort the party through this level of the dungeon. (to an Ambush)

Influence 8 Culttegsu will present the party to the community below for membership in the Green-Eyed Prophecy.

Resistances The Green-Eyed Prophecy is inherently suspicious of Humans, Elves, and Dwarves. Influence Appeals by these ancestries increase the check’s DC by 2.

Weaknesses Culttegsu is easily impressed by magical displays, a magical display of a spell unfamiliar to Culttegsu reduces the Occultism DC by 2.

Penalty Antagonizing Culttegsu causes him to cut the meeting short, reducing it to 2 rounds instead of 3.


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