While Dulöltü Rarch has been consolidating power among the Grippli in the temple, Ntib Götagshend had an encounter with a herald of the Stormlord. In achieving the Patronage of the Stormlord Ntib could finally make a stand in opposition to Rarch. While never in open rebellion to the High Priest of the Green-Eyed Prophesy, those loyal to Dulöltü could sense the growing rivalry. Bugsh Yeng ordered a permanent guard contingent posted at the settlement’s spawning pool, to ensure no Polywog or Tadpole would be harmed in any unrest on the second level of the temple. While this ensured no Grippli openly criticized Rarch, it fostered a widespread civil resistance that desires to loosen Dulöltü’s grip on the citizens of Beg’carxi.
Storm Shrine- Moderate 2 Encounter- Shrine 6
Source Kingmaker Adventure Path pg. 550
Ntib commissioned these rooms as a shrine to the Stormlord. He has anointed Acolytes, Prophets, and zealots from among the Grippli to attend the Shrine.
Lots 1; Cost 8 Production, 2 Lumber, 1 Stone
Construction Folklore (trained) DC 15
Upgrade To Temple
Structure Bonus +1 Structure bonus to Celebrate Holiday
Effects Treat the settlement's level as one level higher than its actual level when determining what divine magic items are readily available for sale in that settlement. This effect stacks up to three times but does not stack with the same effect granted by temples or cathedrals. Liked divine characters and Primal spellcasters with Blue or Green Devotion Traits are permitted to use the location’s resources to retrain more efficiently. Retraining that would normally require a week takes only 5 days at this location, retraining that would normally require a month takes only 3 weeks, and retraining is generally free. Checks to Identify Magic, Subsist, Treat Wounds, or Treat Disease on site gain a +1 circumstance bonus.
Design
This coral Entryway has Stylised palm-sized waves covering the surface. Marianan Warriors are carved in Bas Relief on the Western Wall.
Entries
North Door
Locked Wooden Door (DC 20 to open, Hardness 15 60 hp)
East Door
15 Foot Coral Archway to the Hearthstone Corridor
West Door
Locked Wooden Door (DC 20 to open, Hardness 15 60 hp)
Denizens
Two Prophets of the Storm Shrine stand ready to challenge or welcome approaching characters. Disliked Characters will be attacked, Ignored characters will be denied further entry into the shrine, while Liked characters will be welcomed further into the rooms of the Storm Shrine.
Treasure
The Prophets of the Storm Shrine have two chunks of cold Iron and a Copper ingot stored in their robes.
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