While Dulöltü Rarch has been consolidating power among the temple Grippli, Ntib Götagshend encountered a herald of the Stormlord. In achieving the Patronage of the Stormlord Ntib could finally make a stand in opposition to Rarch. While never in open rebellion to the High Priest of the Green-Eyed Prophesy, those loyal to Dulöltü could sense the growing rivalry. Bugsh Yeng ordered a permanent guard contingent posted at the settlement’s spawning pool, to ensure no Polywog or Tadpole would be harmed in any unrest on the second level of the temple. While this ensured no Grippli openly criticized Rarch, it fostered a widespread civil resistance that desires to loosen Dulöltü’s grip on the citizens of Beg’carxi.
Storm Shrine- Severe 2 Encounter- Shrine 6
Source Kingmaker Adventure Path pg. 550
Ntib commissioned these rooms as a shrine to the Stormlord. He has anointed Acolytes, Prophets, and zealots from among the Grippli to attend the Shrine.
Lots 1; Cost 8 Production, 2 Lumber, 1 Stone
Construction Folklore (trained) DC 15
Upgrade To Temple
Structure Bonus +1 Structure bonus to Celebrate Holiday
Effects Treat the settlement's level as one level higher than its actual level when determining what divine magic items are readily available for sale in that settlement. This effect stacks up to three times but does not stack with the same effect granted by temples or cathedrals. Liked divine characters and Primal spellcasters with Blue or Green Devotion Traits are permitted to use the location’s resources to retrain more efficiently. Retraining that would normally require a week takes only 5 days at this location, retraining that would normally require a month takes only 3 weeks, and retraining is generally free. Checks to Identify Magic, Subsist, Treat Wounds, or Treat Disease on site gain a +1 circumstance bonus.
Design
This large coral room with a large carpet surrounded by statues of Azarketi warriors. At the fore of this formation, Ntib built an altar that holds up a silver bowl of unstill water.
Entries
East Door
Locked Stone Door (DC 22 to open, Hardness 20 680 hp)to
South Door
Locked Stone Door (DC 22 to open, Hardness 20 680 hp)to the Storm Shrine Sanctuary
West Door
Good Wooden Door (DC 20 to open, Hardness 10 40 hp ) to the Craftsman’s Gallery
Denizens
A Zealot of the Storm Shrine and two Acolytes of the Storm Shrine stand ready to challenge or welcome approaching characters. Disliked Characters will be attacked, Ignored characters will be denied further entry into the shrine, while Liked characters will be welcomed further into the rooms of the Storm Shrine.
Treasure
The Zealot is armed with a Low-Grade Silver Trident.
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