Sunday, September 24, 2023

Denizens of Foundry Station; Artisan Mechanic Apprentice

   Adapted from Apprentice NPC- Archives of Nethys



The Pathfinder 2e Gamemastery Guide is among the most useful resources I have in my collection. A large portion of the guide is given over for NPC Statblocks. What you will find below is a conversion of the Apprentice NPC to fit in a Starfinder 2e Stellar Marches Campaign. For this NPC I applied an Artisan Android to the Apprentice template. I have changed out their gear to fit a science fantasy setting. 

Artisan Mechanic Apprentice Tradesperson -1


White

Blue

Medium

Humanoid

Android

Construct


Essential to maintaining the spacefaring economy of the Foundry Confederation, these mechanics-in-training approach their craft through careful calculation and learning. Their engineered minds make them naturally adept at processing information and analyzing data engendering a strong sense of community among their peers and feeling a strong sense of loyalty for the master mechanics that help them develop their craft.


Perception: +2; Low-Light Vision


Languages: Common, Mode, Lashuna, Shirren, Yksoi


Skills: Athletics +3, Crafting +5 (Vehicle Components +7), Engineering Lore +5, 


Str +1, Dex +2, Con +1, Int +3, Wis +0, Cha +0

Basic Integrated Tools; this android has some common tools built into their construct body; Light-emitting Diodes installed across the apprentice’s forehead function as a flashlight, tool components that retract from their digits are functionally a Multi-Tool, Personal Comm components are naturally installed into their head , 50ft Titanium Alloy Cable has been installed into their torso.

Items: Jumpsuit, mechanic's tool belt, wrench 



AC 15; Fort +5, Ref +6, Will +2


HP 8


Speed 25 feet

Piloting (Ultra-Light, Light, and medium Vehicles) +4


Melee [one-action] wrench +3 (Two-Handed d8), Damage 1d6+1 bludgeoning


Apprentice's Ambition [free-action] Frequency once per day; Requirements A direct superior supervises the apprentice; Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.

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