Mayor Herbert Bruva lives in the family estate with his Husband Pabu, their nephew Geralt, and a small army of servants. One of the town’s oldest structures, the cross-shaped building is a sprawling affair that’s larger than the Mayor needs. The entire west wing of the manor has been closed for two generations, while the eastern wing has been converted into a publicly accessible museum of Loliba’s history.
Herbert does his best to separate his roles as a businessman and politician, devoting the mornings to work as a public figure and the afternoons to managing his company, Bruva Lumber.
Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
Herbert Bruva, Noble 4
Herbert Bruva is a Refined middle-aged man dressed in fine clothes. He was born to an elite family in Loliba and became mayor through shrewd political maneuvering.
Heritage: Skilled Human; Background: Noble
Perception +9;
Languages Common, Aberi (Azarketti), Elvish, Dwarven
Skills Acrobatics +9, Athletics +0, Crafting +9, Deception +8, Diplomacy +10, Lore: Genealogy +9, Medicine +7, Nature +7, Performance +8, Society +9, Stealth +9, Survival +7, Thievery +9
Str +0, Dex +3, Con +0, Int +3, Wis +1, Cha +2
Items Hand Crossbow, Leather, Rapier, Clothing (High-Fashion Fine), Bolts (20), Sturdy Satchel, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Writing Set (Extra Ink and Paper),
Property Burva Manor
Influencing Herbert
Personality: Savvy, jovial, but shrewd in negotiations.
Discovery DC 15 Loliba Lore, DC 20 Society
Influence Skills DC 21 Diplomacy, DC 19 Society, DC 17 Loliba Lore, DC 15 Geneology Lore
Influence 3: Bruva lends minor aid like rations or potions for the party's quest.
Influence 5: Bruva provides useful intel or contacts for the mission.
Influence 7: Bruva grants major aid like healing, hazard pay, or rare equipment.
Resistances As a pragmatic leader appeals to sympathy or emotions increase DCs by 2.
Weaknesses Invoking Bruva's obligations to Loliba reduces DCs by 2.
Penalty: Veiled threats or insults trigger Bruva’s Bon Mot.
AC 20; Fort +10, Ref +13, Will +11
HP 48
Bon Mot (Single Action)(Auditory, Concentrate, Emotion, General, Linguistic, Mental, Skill) Herbert tends to rely on his cutting wit when threatened. When dealing with course or rude callers, Bruvs will direct an insult at an adversary within 30 feet Characters targeted by Herberts cutting words attempt a DC 20 Will Save.
Critical Failure: The target is distracted and takes a -3 status penalty to Perception, and Will saves for 1 minute. The target can end the effect early with a retort to his Bon Mot.
Failure: As critical failure, but the penalty is -2.
Critical Success: The quip is atrocious. Herbert takes a -2 status penalty to Perception, and Will saves. This ends after 1 minute or if you issue another Bon Mot and succeed.
Nimble Dodge: The AC for the first attack, Herbert sees coming is 22 as he deftly dodges out of the way.
Cognitive Crossover:
Herbert Bruva is an effective and reliable source of information. Characters Herbert is friendly or helpful with will receive useful information about the politics of Arann or Society in Loliba.Speed 30 feet,
Melee Rapier +9 (Deadly d8, Disarm, Finesse), Damage 1d6 Piercing
Ranged Hand Crossbow +9 (Crossbow), Damage 1d6 Piercing
Noble's Ruse
Frequency once per round; Effect Herbert Feints. On a success, he strikes the target.Additional Feats Charmed Life, Cooperative Nature, Courtly Graces, Eyes of the City, Hireling Manager, Hobnobber, Skilled Heritage
Additional Specials Great Fortitude, Panache, Precise Strike, Skilled Heritage (Society), Stylish Tricks, Swashbuckler's Style (Wit), Vivacious Speed
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