Adapted from Superpower Manipulation- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Superpower Manipulation
The power to manipulate supernatural abilities and superpowers. Lesser version of Meta Power Manipulation.
Also Called
Ability Control/Manipulation
Potentikinesis/Potentiscinesis
Power Manipulation
Supernatural Ability/Talent/Control/Manipulation
Capabilities
The user can create, manipulate, remove, change, etc., the supernatural energies/properties in all beings that give them their powers, including themselves, thus allowing every variation of superpowers and manipulative ability.
Attack
The powers that are or can be used in a way that is offensive in nature.
Defense
The powers that are or can be used in a way that is defensive in nature.
Specialist
The powers that are not categorized by attacks, defenses, and supports. This uses powers that are capable of using abilities with a variety of effects. Such as channeling, inducing effects, manipulating, mimicking, empowering, replicating powers, absorbing powers, etc.
Support
The powers that temporarily enhances a variety of abilities such as speed, strength, durability, accuracy, powers, etc. This power can also protect the target against any and/or all ailments that hinders them, accelerate their bodies healing process or apply more than one/all physical enhancements at the same time. The user can be a hindrance to enemies.
Application
Force Manipulation
Nigh Omnipotence/Nigh-Complete Arsenal
by combining an immense amount of abilities.
Power Source
The power to possess various abilities granted by specific sources
Techniques
Power Embodiment;
literal variation
Telekinesis/Telepathy/Teleportation Manipulation
Limitations
Well defined or established powers, such as Universal Irreversibility, Omnilock, Probability Manipulation, etc. are slightly resistant to this power (re-scripting of a certain aspect is possible, but not the core properties).
Users of Meta Power Immunity are immune.
Opposed by Anti-Power Manipulation.
Energy expenditure in the form of mental power etc. can vary from little too extraordinary depending on the mastery of the power by the user (users could self-bestow Infinite Supply, eliminating this limit).
Users of Power Anchoring cannot have their powers manipulated.
May be unable to create powers, being limited to manipulating only already existing ones.
May be limited to a certain nature of the abilities (DNA, Magic, etc.).
Usually requires the Powers as Programs trope to work.
Susceptible to users of Meta Power Manipulation.
The range of this ability may depend on the user. But it's relevant to point out that the Meta Power Manipulation ability has a theme of controlling any type of power throughout any type of existence. A superpower can be better described as a type of category for a superhuman trait within an individual. Meaning that any user of the superpower manipulation ability would be limited to only manipulating the unique superhuman traits found within sentient beings. While any user of the Meta Power Manipulation ability would be capable of doing so much more. Meta power manipulation can be better described as the ability to control the essence of power throughout any type of existence. While superpower manipulation would be controlling the rather specific unique superhuman traits found within sentient beings.
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