Tuesday, December 19, 2023

Pushing the Bounds of Normal; Enhanced Fighting

 Adapted from Enhanced Combat Mastery Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Enhanced Fighting

The power to possess superhuman combat mastery. Technique of Enhanced Condition

Also Called

Advanced/Augmented/Heightened/Increased/Inhuman Combat Mastery

Exceptional Combat Mastery

Near/Nigh/Semi-Supernatural Combat Mastery

Master/Superhuman Combatant

Superhuman Combat Mastery

Capabilities

Users possesses proficiency, capabilities and knowledge regarding general combat. Essentially, they would be extremely skilled in combat, beating the toughest of opponents or dozens of aggressors at once. Users would also be able to perform combat maneuvers and other stunts much more proficiently than the average person. They would be able to use their combat skills for both offense and defense and would also be able to utilize high-level combat techniques that would give them an edge over other combatants. Naturally, users would also possess above average physical, mental, emotional, and spiritual attributes that would aid them or enable them to fight at an enhanced level. If the user possesses supernatural abilities (such as Fire Manipulation, Flight, Telekinesis), they would also be able to incorporate and utilize those abilities to either enhance their combat performance or to have high skill in using them in combat.

Though not always the case, the user's abilities extend to all forms of combat, including melee combat, like martial arts and swordplay, or ranged combat like archery or shooting. This ability doesn't only entail that the user is proficient in combat, the user would also possess extensive knowledge about the subject, allowing them to extend their combat prowess to day-to-day life outside fighting, such as teaching others or analyzing combat moves and learning them for yourself.

Users also have an intuitive mastery of the associated combat skills, techniques, body language and choice of words subtly sending all the signals to others, granting them major leverage in any combat situation. Users can perfectly and without a single flaw or mistake use any and every type of combat skill and technique there is, was and will ever be, whenever they want with zero effort by themselves in a short amount of time.

User can engage in combat so flawlessly that it instantly hooks everyone that’s sees it, and every person that’s sees it instantly thinks it’s the very peak of combat. Each combat skill the user utilizes will be objectively and unanimously perfect in every facet aspect and detail. Each combat skill the user utilizes will be an immediate unmatched success in every way.

This is the ultimate combat mechanism, making it virtually impossible to defeat the user, since the user will automatically fight with perfect efficiency, skill, technique and timing. The users full and complete mastery in combat and anything related to makes them as the ultimate combatant.

This also allows the user to dominate any and every combat-based competition on any and every competition level at any time in all aspects easily.

Limitations

Those that have Supernatural to Absolute Combat can outmatch the users.

Devices

Armory TACOM +1 Device


Tech


The Armory suit’s operating system provides assistance in identifying and reacting to incoming threats. The combat assistance suite also provides aim assistance for melee and ranged strikes.  (Enhanced Dodge 2, Enhanced Fighting 4, Enhanced Ranged Combat 2)

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