Adapted From MTG Wiki- The Brothers War
The Brothers' War is the ninety-fourth Magic expansion. It was released on November 18, 2022
Set details
The Brothers' War was designed as an "event set," meaning that its mechanical structure was built around an event rather than a world. In this case, the set revolves around the story of the Brothers' War, a major event in Magic's timeline that was previously portrayed in the set Antiquities and various works of fiction, such as the novel The Brothers' War by Jeff Grubb.
Storyline
Returning to a pivotal story of Dominaria's — and Magic's — history, what started as a feud between Urza and Mishra erupted into an all-out war that set into motion the future of the plane and Multiverse itself. Through the lens of Dominaria's locations, characters, and victims of the conflict, we'll see a plane-spanning conflict escalate with artifacts, giant artifact creatures, and beyond.
This is the second part of the four-set Phyrexian story arc where the fate of Dominaria — and the Multiverse — is set to unravel. As we follow familiar Planeswalkers traveling to one of Dominaria's key historical moments, we'll learn more about the people and places of the time. The fate of the future might be rooted in the past.
The cards that represent the Story Spotlights in The Brothers' War are:
Ashnod's Intervention
Awaken the Woods
Bitter Reunion
Brotherhood's End
Calamity's Wake
Corrupt
Desynchronize
Diabolic Intent
Dreams of Steel and Oil
Epic Confrontation
Fallaji Dragon Engine
The Fall of Kroog
Fateful Handoff
Forging the Anchor
Gruesome Realization
Hostile Negotiations
Hurkyl's Final Meditation
Kayla's Reconstruction
Loran's Escape
Machine Over Matter
Meticulous Excavation
Mishra's Domination
One with the Multiverse
Overwhelming Remorse
Portal to Phyrexia
Raze to the Ground
Shoot Down
Sibling Rivalry
Soul Partition
Splitting the Powerstone
The Stasis Coffin
Stern Lesson
Take Flight
The Temporal Anchor
Tocasia's Dig Site
Tocasia's Welcome
Union of the Third Path
Urza's Sylex
Visions of Phyrexia
Wasteful Harvest
Tokens and Markers
Soldier artifact creature
for Conscripted Infantry, Emergency Weld, Mass Production, Mishra's Onslaught, Myrel, Shield of Argive, Platoon Dispenser, Scrapwork Cohort, Siege Veteran, Skystrike Officer, Third Path Iconoclast and Urza, Planeswalker.
Themes and mechanics
As could be expected, The Brothers' War has an artifact theme. Both of the main mechanics are exclusive to artifacts. The set lacks certain newer card types, such as Vehicles and colored artifacts to give it a "retro" feel, though many artifacts have color identities through ability costs.
Meld returns from Eldritch Moon with three meld pairs. Meld is a keyword action that changes the card with meld and one specific other cards into one oversized card. That single card only exists on the backs of the two other cards.
Unearth is another returning mechanic — “[Cost]: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.”
Prototype is the set's new mechanic. Each prototype card includes two sets of characteristics: First, a larger default mana cost, power, and toughness. The second set of characteristics exists as part of the prototype ability. There, you'll find an alternate mana cost and an alternate power and toughness. As you cast a prototype card, you choose the characteristics you use.
Limited archetypes
{W}{U}: Soldier Matters
{U}{B}: Second Card Matters
{B}{R}: Unearth Combined with Sacrificing
{R}{G}: Midrange Ramp with Powerstones
{G}{W}: Artifact Entering the Battlefield Matters
{W}{B}: Mana Value 3 or Less Matters
{U}{R}: Noncreature Spells Matter
{B}{G}: Graveyard Matters
{R}{W}: Unearth Aggro
{G}{U}: Big Powerstone Ramp
Card types
Powerstone token
The set prominently features the Powerstone artifact type, as introduced in Dominaria United. Powerstone appears on predefined tokens with the ability “{T}: Add {C}. This mana can't be spent to cast a non-artifact spell.”
Urza appears as a planeswalker type for the first time in an eternal-legal set.
Cycles
Double cycles
Gold signposts
Ten uncommon dual-colored creatures, each a signpost for a draft archetype.
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