Adapted from Starfinder 2e Playtest, and Android- Archives of Nethys
The Machine Saboteur feat allows an android to inflict glitching on technology. These androids can tip the balance of an encounter early on by inflicting the glitching condition on a critical hit against a tech creature. Thier attacks are specifically designed to disrupt the systems of synthetic creatures, making them a formidable foe against androids, constructs, and other machine-based adversaries.
By targeting critical systems, these androids can temporarily disable enemy leaders, heavy weapons, or other essential components to thier design.
A Machine Saboteur could be a rogue agent dedicated to fighting against rogue AI and other malevolent synthetic beings. Various factions might hire them to eliminate specific targets or disrupt enemy operations.
Machine Saboteur Feat 5
You were created to fight other synthetic creatures, and your attacks unleash destructive nanites that disrupt their systems. When you roll a critical hit against a creature with the tech trait, the target becomes glitching 1.
Adventuring as a Saboteur
Mysterious Glitches: A technologically advanced city or facility is plagued by a series of unexplained glitches and malfunctions. The PCs are called in to investigate and discover that a saboteur is deliberately causing the problems. The Machine Saboteur's unique abilities would be invaluable in tracking down the culprit and stopping their plans.
Rogue AI: A powerful AI has gone rogue, threatening to wreak havoc or seize control. The PCs must infiltrate its stronghold and disable it before it's too late. The Machine Saboteur's expertise in disrupting synthetic systems would be crucial in this mission.
Infiltration Mission: A heavily guarded facility controlled by hostile forces relies on advanced technology for its defenses. The PCs are tasked with infiltrating the facility and sabotaging its systems, paving the way for a larger assault. The Machine Saboteur's skills would be essential for bypassing security measures and disabling critical infrastructure.
Bounty Hunting: A dangerous synthetic criminal with a high bounty on its head is on the loose. The PCs are hired to track down and apprehend the target, dead or alive. The Machine Saboteur's ability to disrupt the target's systems would give the party a significant advantage in the ensuing confrontation.
Escort Mission: A brilliant scientist has developed a groundbreaking technology that could revolutionize society or be used for nefarious purposes. The PCs are assigned to protect the scientist and their invention as they travel to a secure location. The Machine Saboteur's skills would be crucial in defending against attacks from rival factions or rogue synthetics seeking to steal the technology.
Phreak Saboteur Officer 5
Phreak Saboteurs, as their name suggests, are specialists in the art of technological disruption and infiltration. These shadowy figures operate in the murky realm of corporate espionage, often hired by ruthless corporations to gain an edge over their competitors. Their methods are as varied as they are effective, ranging from subtle sabotage of critical infrastructure to brazen acts of data theft and system manipulation.
Equipped with a combination of technical prowess and clandestine skills, Phreak Saboteurs are adept at bypassing security measures, exploiting vulnerabilities, and leaving their targets in a state of technological chaos. Their knowledge of computer systems, networks, and security protocols allows them to infiltrate even the most heavily fortified facilities, leaving little trace of their presence.
Driven by a combination of profit and a certain thrill of the game, Phreak Saboteurs are not typically aligned with any particular cause or ideology. They are mercenaries of the digital age, offering their services to the highest bidder. While their actions can have significant consequences for the companies they target, they often view themselves as neutral players in the cutthroat world of corporate warfare.
Despite their illicit activities, Phreak Saboteurs often possess a certain code of ethics, avoiding actions that could result in direct harm to innocent individuals. However, their primary loyalty lies with their employers, and they are willing to push the boundaries of legality and morality to achieve their objectives.
Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Perception +12
Skills Crafting +16, Deception +12, Diplomacy +12, Occultism +13, Society +16, Stealth +12, Computers +16
Str +2, Dex +2, Con +2, Int +6, Wis +4, Cha +2
Analog Hack The Phreak Saboteur can access and hack systems, tools and creatures without the use of a hacker’s tool kit; with access to a computer, Comm link or terminal the cracker can disable securty protocols, overload systems or alter data.
Items crowbar, disguise kit, Advanced Arc Pistol w/ Commercial Smuggler's Grip, tactical Active camouflage quilted armor, smartphone, thieves' tools
AC 21; Fort +9, Ref +12, Will +15
HP 75
Speed 5 feet
Melee crowbar +15, Damage 2d6+6 bludgeoning
Ranged arc pistol +15, Damage 2d8+7 Electricity
Tech Sabotage The saboteur's attacks unleash destructive nanites that disrupt tech systems. When they roll a critical hit against a creature with the tech trait, the target becomes glitching 1.
Sneak Attack (Precision) The Saboteur deals an extra 5d6 precision damage to flat-footed creatures.
Phreak Saboteurs in the Alcyon Sector
As Adversaries, the PCs could be hired to stop a Phreak Saboteur from completing a job or stumble upon one in the midst of their work. This could lead to direct conflict, with the PCs trying to apprehend or defeat the Saboteur.
As Allies (Temporary or Otherwise): The PCs might need the specific skills of a Phreak Saboteur for a particular task, such as infiltrating a secure facility or bypassing advanced security measures. If the PCs and the Saboteur find their goals aligned, this could lead to a temporary alliance or even a more long-term working relationship.
As Quest Givers: A Phreak Saboteur could hire the PCs to perform a task outside their area of expertise, such as retrieving a physical item or rescuing a hostage, this could be a way to introduce the PCs to corporate espionage and give them a taste of the Saboteur's unique skillset.
As Information Brokers: Phreak Saboteurs often have access to valuable information, such as corporate secrets or the location of hidden assets. The PCs could seek out a Saboteur for information through negotiation or more forceful means.
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