Adapted from Starfinder 2e Playtest, and Android- Archives of Nethys
Paizo has released their playtest for Starfinder 2e. I will use the new setting to convert elements into my derivative setting for a West Marches campaign.
Many androids were constructed with shortwave radios installed as communication mediums. These androids communicate on the EM spectrum.
Networked Android Android Heritage
Your body was modified to network seamlessly with anacites, robots, and other technological beings from Aballon. You gain shortwave, allowing you to communicate wirelessly with any creatures within 30 feet, as long as they have shortwave or are a construct with the technological trait. This doesn’t give any special access to their thoughts or programming, and communicates no more information than normal speech would. You can attempt Computers checks to Hack System and Thievery checks to Disable a Device or Pick a Lock on technological devices at a range of 30 feet.
Society
Networked Androids can connect and communicate with other technological beings, which can facilitate communication and coordination within groups. This has improved efficiency and productivity in various fields, such as manufacturing, logistics, and research. However, this ability also generates privacy and security vulnerabilities and the potential for Networked Androids to be exploited or controlled by malicious actors. Their unique capabilities have developed forms of social interaction and community building.
Networked Androids in Adventuring
The Conclave Uprising: The PCs receive a distress signal from a Networked Android who has uncovered a plot by a Conclave to overthrow the local government. The PCs must infiltrate the Conclave's headquarters, disable their network, and expose their plans to the authorities.
The Missing Link: A vital communication link between two major cities has gone offline, causing widespread disruption and chaos. The PCs are tasked with investigating the cause of the outage and restoring the connection, facing sabotage, hostile factions, and unexpected technological challenges.
The Android Underground: The PCs discover a hidden network of Networked Androids who are fighting for equality and recognition in a society that often views them with suspicion and prejudice. The PCs must decide whether to join their cause, facing the risks and rewards of rebellion.
The Corporate Espionage: A powerful corporation is suspected of developing a dangerous new technology that could have devastating consequences. The PCs are hired to infiltrate the corporation's network, gather evidence of their illegal activities, and expose them to the public.
The Personal Quest: One of the PCs receives a mysterious message from an unknown source, claiming to have information about their past or their unique abilities. The PCs embark on a personal quest to uncover the truth, leading them to forgotten laboratories, hidden archives, and dangerous encounters.
Networked Sneak Villain 2
Networked Sneaks, often found in the employ of the Ascendant Conclave, are a specialized type of android operative. They are masters of infiltration and espionage, utilizing their advanced networking capabilities to bypass security systems, gather intelligence, and sabotage enemy operations. These androids are often equipped with cutting-edge technology, including stealth enhancements, hacking tools, and short-range communication arrays. Their ability to interface seamlessly with computer networks and other androids makes them invaluable assets for the Conclave's clandestine activities. However, their reliance on technology can also be a weakness, as they are susceptible to countermeasures like signal jammers and EMPs. Despite this, Networked Sneaks remain a formidable force, their skills and adaptability making them a constant threat to the Conclave's rivals.
Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10
Perception: +8; (10 to detect alarm triggers and security systems) Low-Light Vision
Languages Common
Skills Athletics +5, Computers +7, Crafting +6 , Deception +7, Diplomacy +5, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Thievery +9, Underworld Lore +6
Str +1, Dex +3, Con +1, Int +2, Wis +2, Cha +1
Shortwave Access The Networked Sneak can communicate wirelessly with any creatures within 30 feet, as long as they have shortwave or are a construct with the technological trait. TThey can attempt Computers checks to Hack System and Thievery checks to Disable a Device or Pick a Lock on technological devices at a range of 30 feet.
Items: crowbar, disguise kit, Needler Pistol, quilted armor, smartphone, thieves' tools
AC 18; Fort +5, Ref +9, Will +8
HP 27
Speed 25 feet
Melee [one-action] Crowbar +7 [+3/-1] (agile, nonlethal), Damage 1d6+3 bludgeoning
Ranged [one-action] Needle Pistol +9 [+4/-1] (Analog, Injection, range increment 30 feet, reload 1, 3 Rounds), Damage 1d6+2 poison
Sneak Attack: The Sneak deals an extra 1d6 precision damage to flat-footed creatures.
Networked Sneaks in the Alcyon Sector
As Adversaries: Sneaks could be encountered as direct enemies, working for the Ascendant Conclave or another antagonistic group. PCs might need to fight them, outsmart them, or avoid them altogether.
As Information Sources: Sneaks have access to valuable intel due to their espionage activities. PCs might try to capture and interrogate them, hack their networks, or even strike a bargain for information.
As Temporary Allies: In certain situations, PCs and Sneaks could have aligned goals, leading to a temporary alliance. This could be a risky proposition, given their inherent mistrust and differing motivations.
As Subjects of Manipulation: PCs could use their skills and resources to manipulate or deceive Sneaks for their own ends. This could involve exploiting their weaknesses, planting false information, or turning them against their employers.
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