Friday, October 11, 2024

A Life More Synthetic; Renewed Androids

 Adapted from Starfinder 2e Playtest, and Android- Archives of Nethys



Paizo has released their playtest for Starfinder 2e. I will use the new setting to convert elements into my
derivative setting for a West Marches campaign.

Renewed Android Android Heritage

Many souls have inhabited your synthetic body before you, and you might incorporate a number into your name to honor them. You might know your body’s history and strive toward a goal bequeathed to you by a departed soul, or you might seek to unravel the mystery of a forgotten legacy. Muscle memory hints at your body’s past, and people you’ve never met strangely recognize your face. The first time in a day that you lose the dying condition, you don’t gain the wounded condition. You become trained in a skill of your choice that has the Recall Knowledge action, and you gain the Dubious Knowledge skill feat.


Society

  • Identity and Memory: Renewed Androids grapple with the memories and experiences of previous inhabitants of their synthetic bodies, leading to questions of identity and self-discovery.

  • Social Acceptance and Prejudice: Society may view Renewed Androids with suspicion or prejudice, leading to discrimination and social segregation.

  • Ethical Considerations: The existence of Renewed Androids raises ethical questions about the nature of consciousness, memory transfer, and the potential for exploitation.

  • Legal and Rights Issues:  The legal status of Renewed Androids and their rights may be ambiguous, leading to debates and potential conflicts.

  • Economic Impact: Renewed Androids may compete with humans for jobs and resources, potentially impacting employment rates and economic inequality.


Renewed Androids in Adventuring

  • The Echo of a Past Life: The android begins to experience vivid fragments of memories that don't belong to them. These memories lead them on a quest to uncover the truth about a previous inhabitant of their synthetic body, perhaps seeking closure for an unresolved conflict or uncovering a hidden legacy.

  • The Hunter and the Hunted: A mysterious figure is targeting Renewed Androids, seeking to dismantle them and harvest their unique components. The android must protect themselves and their fellow androids while uncovering the identity and motives of the hunter.

  • The Lost Identity: The android wakes up with no memories of their past, including their previous "lives" within the synthetic body. They must embark on a journey of self-discovery, piecing together fragments of their past and forging a new identity in the process.

  • The Ghost in the Machine: The android is haunted by the lingering consciousness of a previous inhabitant, who seeks to reclaim their body or achieve a long-forgotten goal. The android must navigate this internal conflict while dealing with external threats and challenges.

  • The Call of the Conclave: The android receives a mysterious summons from the Ascendant Conclave, a powerful organization with a hidden agenda. They must decide whether to answer the call, risking their freedom and safety for the chance to learn more about their origins and purpose.



Wizened Concierge Courtier -1


Blue

Green

Medium

Humanoid

Android

Construct

Shortwave



Brokers of knowledge, Concierges cultivate and exhaustive awareness of their surroundings. The best concierges maintain a dual awareness both above and below board, able to advise in matters both legal and illegal.


Recall Knowledge - Humanoid (Society): DC 13

Unspecific Lore: DC 11

Specific Lore: DC 8



Perception: +7 Low-Light Vision


Languages Common

Skills History Lore +13, Arcana +9, Local Lore +11, Nature +8, Religion +8


Str +0, Dex +1, Con +0, Int +4, Wis +3, Cha +1


Memory Consultation (concentrate) by focusing on their body’s previous experiences a Concierge can find the answer to almost any question. This allows the Concierge to use History Lore in place of other lore skills, given enough time. The GM determines the DC of the check and the amount of time it takes (typically, a Concierge can attempt three or four checks during 1 day of downtime).


Items: knife


AC 13; Fort +2, Ref +3, Will +7

HP 6

Speed 25 feet

Melee [one-action] Knife +4 [0/-4] (Agile, Finesse), Damage 1d4 Piercing

Wizened Concierges in the Alcyon Sector

  • As a Source of Information: With their high Lore skills and Memory Consultation ability, the Concierge could provide valuable information to PCs, whether it's historical context, obscure knowledge, or even forgotten secrets. PCs might seek them out for research assistance, to solve puzzles, or to learn more about the world around them.

  • As a Quest-Giver: The Concierge could offer quests or tasks to the PCs, perhaps related to their knowledge or expertise. These quests could involve retrieving lost artifacts, deciphering ancient texts, or investigating mysterious events.

  • As a Supporting Character: The Concierge could serve as a recurring NPC, offering advice, guidance, or even direct assistance to the PCs throughout their adventures. They might act as a mentor, a confidant, or simply a friendly face in a strange place.

  • As a Plot Device: The Concierge's unique abilities and knowledge could make them a key player in the overarching plot of the campaign. They might hold a crucial piece of information, possess a hidden agenda, or even be a target for the antagonists.

As a Combatant: While not primarily focused on combat, the Concierge could defend themselves if necessary, using their knife and agility to evade attacks and strike back. They could also use their knowledge and skills to support the PCs in battle, providing tactical advice or even uncovering enemy weaknesses.

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