Put Some Life Into it; Animate Object

 


Source Player Core pg. 382


Animate Object Ritual 2+

Uncommon

Blue

Cast: One Day

Cost rare oils of value dependent on the level of the resulting creature 

Secondary Casters 1 

Primary Check Arcana (expert) Secondary Checks Crafting

Range 10 feet; Target(s) 1 object


You transform the target into an animated object with a level up to that allowed by the Creature Creation Rituals table and of a type corresponding to the object (so a fire extinguisher would become an animated fire extinguisher).

Critical Success The target becomes an animated object of the appropriate type. If it's at least 4 levels lower than you, you can make it a minion. This gives it the minion trait, meaning it can use 2 actions when you command it, and commanding it is a single action that has the auditory and concentrate traits. You can have a maximum of four minions under your control. If it doesn't become a minion, you can give it one simple command. It pursues that goal single-mindedly, ignoring any of your subsequent commands.

Success As critical success, except an animated object that doesn't become your minion stays in place and attacks anyone that attacks it or tries to steal or move it, rather than following your command.

FailureYou fail to create the animated object.

Critical FailureYou create the animated object, but it goes berserk and attempts to destroy you.


Creature Creation Rituals


Creature Level

Ritual Rank Required

Cost 

-1 or 0

2

1.5 Y

1

2

6Y

2

3

10.5Y

3

3

18 Y

4

4

30Y

5

4

48Y

6

5

75Y

7

5

108Y

8

6

150Y

9

6

210Y

10

7

300Y

11

7

420Y

12

8

600Y

13

8

900Y

14

9

1350Y

15

9

1950Y

16

10

3000Y

17

10

4500Y


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