Source Player Core pg. 193
Arcana Skill
Intelligence
Arcana in Starfall Galaxy encompasses the study and manipulation of cosmic forces: magitech, Rift phenomena, astral entities, and the lore of starship sorcery. Trained characters can recall knowledge about magical traditions, decipher arcane writing, identify magical effects (especially those tied to Rifth-space or ancient tech), and learn or borrow spells from the arcane tradition.
Wielding the Rift's Pulse
“In the Starfall Galaxy, wielding Arcana means surviving the consequences of cosmic decay and the roaring Rift. Hackers splice magitech, nomads barter in spellshards, and guilds hoard forbidden rituals in neon-lit vaults. Every streetwise scavenger knows a good arcane probe beats blind luck—but mastery comes with a price; Rift-Taint, social scrutiny, or the gaze of cosmic horrors.”
Who Uses Arcana?
Rift Navigators: Sensing and steering unstable rift currents.
Magitech Engineers: Repairing starships, synthesizing spell-circuitry.
Guild Agents: Deciphering encrypted relics, handling cosmic legal disputes.
Frontier Nomads: Bargaining for spellshards, protecting settlements from astral beasts.
Non-Combat Applications:
Powering settlement shields against planar storms.
Diagnosing Rift anomalies during trade negotiations.
Recovering relics from lost civilizations or planar bleed sites.
Societal Impact:
Arcana determines access to power—guilds guard proprietary rituals, chronomancers mediate cosmic contracts, and scavengers risk everything for lost secrets. Status, security, and survival hinge on who can read the arcane pulse—and who manipulates it for advantage.
Untrained Actions
Recall Knowledge: about arcane theories; magical traditions; creatures of arcane significance (like magitech constructs, beasts, and elementals)
Recall Knowledge: about arcane theories; magical traditions; creatures of arcane significance (like magitech constructs, beasts, and elementals)
Trained Actions
Borrow an Arcane Spell: negotiate with guild archmages or Rift cultists for temporary spell access.
Decipher Writing: Decipher arcane inscriptions and magitech diagnostics.
Identify magic: artifacts, Rift anomalies, constructs.
Learn A Spell: Research or Learn new arcane spells from shards, data-archives, or guild repositories.
Borrow an Arcane Spell: negotiate with guild archmages or Rift cultists for temporary spell access.
Decipher Writing: Decipher arcane inscriptions and magitech diagnostics.
Identify magic: artifacts, Rift anomalies, constructs.
Learn A Spell: Research or Learn new arcane spells from shards, data-archives, or guild repositories.
Adventure Hooks
Salvage magitech from a derelict starship threatened by Rift instability.
Broker for an archmage desperate to reverse Rift-Taint in a populated sector.
Investigate a sudden planar bleed disrupting a guild-controlled trade route.
Infiltrate a neon-lit black market to decode a spell shard holding lost civilization secrets.
Mastering Arcana means walking a knife’s edge between hope and oblivion. In Starfall, innovation is the shield and spell—guilds rise, starships survive, and secrets endure as long as someone can read the cosmic code and bargain with the void.
Feats
Level 1
Quick Identification; You can Identify Magic swiftly.

Comments
Post a Comment