Spell Check; Fleet Step

 


In the neon-drenched corridors in megacities and the dust-choked canyons of its Frontier worlds, speed is survival. Fleet Step is the spell that turns a desperate sprint into a Rift‑fueled blur, accelerating a caster’s reflexes until the world around them seems to slow.

Crimson Concord shock‑troopers use it to close the gap in a heartbeat, their charge trailing scorch‑light afterimages. Ebon Syndicate couriers vanish into alleyways before witnesses can blink, and Viridian Ascent stalkers move with the sudden, lethal grace of a predator that has been hiding in plain sight.

The spell channels Rift‑energy directly into motor neurons, a risky but effective technique that leaves casters momentarily jittery and Rift‑touched once the minute expires.

Fleet Step  Spell 1

Blue

Black

Red

Concentrate


Source Player Core pg. 326

Traditions Arcane, Primal

Paradox Precog

Cast 2 action activity (somatic, verbal)

Duration 1 minute

You gain a +30‑foot status bonus to your Speed, your movements becoming a barely perceptible blur augmented by Rift‑energy.

Because the acceleration is magical, it stacks with most technological speed enhancements. Still, the strain often leaves casters fatigued for a round after the spell ends if they push their Speed above 60 feet in a single turn.


Devotion colors

  • Red casters embody the raw, instinctual burst—freedom, passion, and the will to act before the enemy can react.

  • Blue casters treat Fleet Step as a tactical repositioning tool, a precise calculation of vectors and timing.

  • Black casters exploit the edge it offers, whether chasing down a mark or escaping a deal gone sour.


Fleet Step is the difference between making the last shuttle off a dying station and being stranded, between flanking a Rift‑beast and becoming its next meal. It’s a spell for those who know that in the galaxy’s deadliest moments, a split‑second edge is the only edge that matters.


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