Spell Check; Soothe


 Soothe is the spell people whisper about in Rift‑stations, refugee clinics, and navigator chapels. Where most healing treats torn flesh and cracked armor, Soothe stitches up the mind—damping Rift‑echoes, quieting panic, and shoring up a psyche that has stared too long into the neon storm.

Chronologist counselors use it to stabilize witnesses after temporal incidents. Navigators lean on it after a near‑catastrophic jump, when the crew can’t stop hearing phantom alarms. Street medics in the Inner Sphere know that sometimes the difference between “shell‑shocked and spiraling” and “functional enough to keep moving” is one whispered incantation and a violet wash of calm.

Soothe   Spell 1

White

Blue

Green

Concentrate

Emotion

Healing

Mental



Source Player Core pg. 361

Traditions occult

Cast (2 Action, Activity)

Range 30 feet; Targets 1 willing creature; Duration 1 minute

You infuse the target’s mind with gentle harmonics, smoothing jagged thoughts and knitting frayed perceptions back into coherence. The target regains 1d10 + 4 Hit Points and gains a +2 status bonus to saving throws against mental effects for the duration.

In Starfall, this healing often manifests as:

  • Dimming of intrusive Rift‑whispers

  • Stabilized breathing and heart rate after panic

  • Fading of psychosomatic pain associated with recent trauma

The magic doesn’t erase memories; it makes them bearable—turning a screaming feedback loop into a quieter echo that the mind can live with.

Heightened (+1) The Hit Points restored increase by 1d10 + 4.


Devotion and themes

  • White Devotion (primary): Comfort, protection, and communal care—Soothe is the archetypal “we keep each other going” spell.

  • Blue Devotion: Cognitive therapy by way of Rift‑magic; reframing traumatic impressions, reinforcing mental defenses with structured thought‑patterns.

  • Green Devotion: Returning a mind to its natural rhythm after artificial stress—especially among Viridian Ascent healers who see Rift‑noise as pollution.

In faction terms:

  • Bards, psychics, and witchwarpers in the Occult tradition are the most common Soothe casters, often doubling as unofficial ship therapists.

  • The Chronologists Guild quietly funds Soothe‑trained chaplains on long‑haul Rift routes, treating it as preventative maintenance for temporal crews.


Using Soothe 

  • In encounters, it’s the clutch pick for keeping allies online when fear, confusion, psychic assaults, or Rift‑induced madness are in play—the +2 vs mental effects can matter as much as the HP.

  • In exploration and downtime, it’s a roleplay signal: a bard humming a stabilizing melody in a shuttle’s dim cargo bay, or a witchwarper talking a survivor through their first step off a devastated world while subtle glyphs of calm spiral around them.

For Starfall campaigns heavy on Rift horror, temporal anomalies, and psychological strain, Soothe is the go‑to spell that says: you’re not okay—but you’re okay enough to keep going.

Comments