Spell Check; Time's Edge


 Time's Edge is taught to certified Chronologist combat specialists and licensed witchwarpers who have proven they understand the catastrophic consequences of misuse.

The spell's 60‑foot line can cut clean through bulkheads, sever support beams, or bisect entire squads if they're packed tightly enough—making it both a tactical asset and a humanitarian nightmare in populated zones.

In the fiction, casters describe the sensation as "pulling a wire through reality," where the Rift briefly bleeds into real space, creating a fault line that slashes anything it touches.
Regulators monitor for Time's Edge signatures after firefights, as unlicensed use is considered temporal sabotage and carries Guild sanctions.

Time’s Edge   Spell 3

Blue

Black

Red

Concentrate

Manipulate



Source Player Core pg. 368

Traditions occult, Primal

Paradox Precog

Cast [two-actions] (Somatic, Verbal)

Area 60-foot line

Defense Fortitude

Time's Edge is the spell that turns temporal theory into a blade. Chronologist field-magi and witchwarpers alike channel raw energy from time itself, refracting it through Rift‑space to carve a glowing, nearly invisible line across the battlefield—one that cuts through armor, flesh, and even the hull of a starship with equal, terrible precision.

The spell leaves a telltale shimmer in the air, like heat distortion or a lens warping light, and for a heartbeat, anyone standing in its path feels time itself press against them before the blade falls.

You refract temporal energy from the Rift into your current plane in the form of a massive blade. The blade deals 5d6 slashing damage to all creatures in the area as it causes time to pass rapidly in a thin slice of their bodies. Creatures in the area must attempt a Fortitude save.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is sickened 1.

Critical Failure The creature takes double damage and is sickened 2.

Devotion and themes

  • Blue Devotion: treats the spell as surgical—a precise cut through probabilistic timelines, selecting the reality where everything in the line is severed.

  • Black Devotion: weaponizes the spell as raw power, maximizing casualties and using it as an intimidation display.

  • Red Devotion: appears in impulsive casters who unleash Time's Edge in the heat of the moment, consequences be damned.


In Starfall play, Time's Edge is the spell that forces tactical positioning: get your squad out of line‑of‑sight before the enemy's chronomancer counts down, or watch your formation collapse in a single, shimmering cut. It's brutal, it's efficient, and it's precisely the kind of magic that makes the Chronologists Guild both feared and indispensable.


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