Thursday, November 23, 2023

The Essence of Power; Change Inducement

 Adapted from Absolute Change- Superpower Wiki


Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Change Inducement

The ability to induce change. Sub-power of Transition Manipulation. Opposite of Change Reversal and Change Negation.

Capabilities

User is able cause the target to change, including transforming, evolving, changing forms, etc. on spiritual, physical, metaphysical, conceptual, etc., levels.

Variations

Absolute Change 

Associations

Change Embodiment

Change Nullification

Difference Manipulation

Reversal Manipulation

Shapeshifting Inducement

Total Conversion

Transformation

Limitations

Cannot induce changes like Absolute Change.

May only be able to induce certain changes.

May be limited to making some changes at a time.

Does not work on Meta Power Immunity/Omnilock users or Omnipotence.

Weak against Change Reversal and Immutability.


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