Adapted from Absolute Change- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Change Inducement
The ability to induce change. Sub-power of Transition Manipulation. Opposite of Change Reversal and Change Negation.
Capabilities
User is able cause the target to change, including transforming, evolving, changing forms, etc. on spiritual, physical, metaphysical, conceptual, etc., levels.
Variations
Absolute Change
Associations
Change Embodiment
Change Nullification
Difference Manipulation
Reversal Manipulation
Shapeshifting Inducement
Total Conversion
Transformation
Limitations
Cannot induce changes like Absolute Change.
May only be able to induce certain changes.
May be limited to making some changes at a time.
Does not work on Meta Power Immunity/Omnilock users or Omnipotence.
Weak against Change Reversal and Immutability.
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