Adapted from Concussive Beam Emission- Superpower Wiki
Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.
Concussive Beam Emission
The power to discharge beams of pure solidified energy. Sub-power of Concussive Force and Energy Attacks. Variation of Beam Emission.
Also Called
Concussion Beam/Blast/Ray/Arc Emission/Projection/Generation
Concussive Beam/Blast/Ray/Arc Projection/Generation
Neuroshock Beam/Blast/Ray (Ben 10)
Solidified Beam Emission/Projection/Generation
Solid Energy Blasts
Capabilities
User can release concentrated beams and blasts of pure solidified energy that causes concussive damage, with effects ranging from a slight push, a hard hit, a knock-out, paralysis, discomfort, minor to major damage, shattering, explosions, and up to total annihilation of the target.
Mechanic
Concussive Beams are Ranged Force Damage effects; they are worth 2 power points per damage level.
Limitations
May be involuntary as the beams may erupt whenever the user’s eyes are open.
User may not be immune to impact effects.
User may need to know the location of a target.
User may need to be conscious of action/movement.
Devices
Armory Power Core- Vector Blasters +1 Device
The suit’s power core powers Armory’s Vector Blasters. Converting the power of the core into raw force, the vector blasters can project that force as a ranged weapon. On lower settings the vector blasters aid Armory with maneuvering while in flight. (Ranged Force Damage 12)
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