Monday, December 4, 2023

That's Offensive; Concussive Beam Emission

 Adapted from Concussive Beam Emission- Superpower Wiki


Lately, I have been exploring various realms of genre fiction and wondering if there was a way to crash them together in a tabletop experience. This means figuring out a way to balance unrelated effects against each other. I love Mutants and Masterminds for its ability do describe almost any character ability you can think of, so I am experimenting with M&M’s tools to work on ways to fold multiple genres together.

Concussive Beam Emission

Blue

Force


The power to discharge beams of pure solidified energy. Sub-power of Concussive Force and Energy Attacks. Variation of Beam Emission.

Capabilities

User can release concentrated beams and blasts of pure solidified energy that causes concussive damage, with effects ranging from a slight push, a hard hit, a knock-out, paralysis, discomfort, minor to major damage, shattering, explosions, and up to total annihilation of the target.

Mechanic

Concussive Beams are Ranged Force Damage effects; they are worth 2 power points per damage level.

Devices

Armory Power Core- Vector Blasters +1 Device


Tech


The suit’s power core powers Armory’s Vector Blasters. Converting the power of the core into raw force, the vector blasters can project that force as a ranged weapon. On lower settings the vector blasters aid Armory with maneuvering while in flight.  (Ranged Force Damage 12)


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