Tuesday, May 9, 2023

Marching from The Fallen Star; Culndire Shore


 Just beyond the Neskusic Temple the Cundire Shore is the geographic region south of Rorum’s capital, Villum. Nestled between the emerald green forests and the crystal blue sea , Its rugged coastline is home to breathtaking sea cliffs and hidden coves that shelter a diverse array of sea creatures. The region's warm climate and gentle sea breezes make it a popular destination for travelers seeking adventure or respite from the hustle and bustle of city life. The rugged coastline is dotted with ancient ruins. Many believe that powerful magic still lingers in these ruins, and the more daring visitors can be found exploring the crumbling structures, hoping to uncover the secrets of the past.

Culndire Shore Region


a wild region of land near Dikont Bay frequented by fur trappers, wild monsters, and many a bandit. 

Terrain Normal terrain

Heartland

By establishing a nation on the shores of Rorum, you ensure a built-in mechanism for trade. Even before a road is built, merchants and travelers can easily reach your settlement via boat.

Kingdom Ability Boost - Economy

Tapping the Culndire Shore

Blue

Region


Prerequisites You are occupying one of the Culndire Shore hexes and possess both a Hero Point and Blue Devotion

Action Cost 1 Hero Point


You channel magical energy from the tides lapping the shore, manifesting as a blue aura that is directed into one of three effects. 


The swamp manifests the effect at the end of the actions needed for the desire effect.

  • You recover an expended spell slot this slot can only cast a spell with the Blue devotion trait

  • Calm a hostile creature

  • (Reaction)Counter a spell with the red or green devotion trait

Creatures of the Shore

Basic Creatures

Creature

Source

Traits 

Level

Bloodseeker

Bestiary pg 42

Black, Red, Animal

-1

Giant Centipede

Bestiary pg 61

Green, Animal

-1

Common Wolf

Bestiary pg 334

Green, Animal

1st

Giant Viper

Bestiary pg 303

Black, Green, Animal

2nd

Common Warg

Bestiary pg 322

Black, Green, Beast

2nd

Slurk

Bestiary pg 301

Black, Green, Animal

2nd

Common Ankrav

Bestiary pg 22

Green, Large Animal

3rd

Rust Monster

Bestiary pg 283

Red, Green, Aberration

3rd

Expert Creatures

Creature

Source

Traits 

Level

Common Owlbear

Bestiary pg. 259

Green, Animal

4th

Gibbering Mouther

Bestiary pg 176

Black, Green, Aberration

5th

Master Creatures

Creature

Source

Traits 

Level

Young, Bronze Dragon

Bestiary pg 119

Blue, Green, Amphibious, Dragon, Water

9th

Organizations of the Shore 

  • Ridan Citizenry- the people of Ridania, commoners fish the shoreline and travel between the cities of Rorums southwestern Coast.

  • Shoremen- A band of bandits native to Culdire, make their living by preying on travelers and merchants, raiding ships and coastal settlements, and extorting protection money from local businesses.

Side-Quests

Group

Quest

Reputation

Reward

Ridan Citizenry

2d4 commoners in need of an escort back to town. Bandits attacked their caravan, and all their belongings were stolen.

Ignored or better

Minor favor to the people of Ridania and 1d4 GP per  rescued Commoner

Ridan Citizenry

1d4 wary local trappers are checking their traps. The trappers believe the party is a band of bandits and try to scare them off with threats. The trappers ask the party if they are willing to help them capture a bandit band preventing their return home

Ignored or Better

Minor favor to the people of Ridania and anything they are able to salvage from the bandits

Landmarks of the Shore

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