The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.
Common Warg, Warg 2
Source Bestiary pg. 322
Wargs hunt in packs and surround their prey like common wolves, but their cunning and penchant for taunting victims makes them easy to distinguish from their less-intelligent cousins. But despite their intelligence, wargs have simple desires for food and shelter, making them easy for evil humanoids such as orcs and hobgoblins to recruit to protect their camps or join them in battle. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.
Perception +8; darkvision, scent (imprecise) 30 feet
Languages Common, Goblin, Orcish
Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Stealth +7, Survival +8
Str +4, Dex +3, Con +3, Int –1, Wis +2, Cha +2
AC 17; Fort +11, Ref +9, Will +6
HP 36
Avenging Bite [reaction] Trigger A creature within reach of the warg’s jaws attacks one of the warg’s allies. Effect The warg makes a jaws Strike against the triggering creature.
Speed 40 feet
Melee [one-action] jaws +11, Damage 1d8+4 piercing plus Grab
Pack Attack The warg’s Strikes deal 1d4 extra damage to creatures within the reach of at least two of the warg’s allies.
Swallow Whole [one-action] (attack); Small, 1d6+2 bludgeoning, Rupture 9
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