Monday, November 27, 2023

Pushing the Bounds of Normal; Peak Intelligence

 Adapted from Peak Intelligence Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Peak Intelligence

The power to possess a level of intelligence at the peak natural capability. Sub-power of Peak Mind. A capped version of Enhanced Intelligence.

Also Called

Above Common/Normal/Ordinary/Standard Intelligence

Cunning Intelligence

Exceptional Intelligence

Genius Level Intellect

Genius Level Intelligence

High Intelligence

Higher than Ordinary Intelligence

Immense Human Intelligence

Near/Nigh/Semi-Enhanced Intelligence

Near/Nigh/Semi-Superhuman Intelligence

Superior Intelligence

Capabilities

Users of this ability possess a level of intelligence far beyond that of an average human person, with their intellect representing the pinnacle of human genius. Users of this power are capable of learning skills and branches of knowledge in drastically shorter amounts of time compared to the average human person, in addition to having excellent memories and memory retrieval as well as information processing capabilities. They may be capable of surpassing well-renowned and well-known real-world geniuses too.

Application

Peak Arcana

Mastering the Arcane; Peak Arcana

 Adapted from Magic Arts Superpower Wiki

Skill score increases cost a half power point for one degree of increase. Peak-level skills are of a trained proficiency. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Peak Arcana

The power to utilize practices that are magical in nature. Technique of Peak intelligence; Lower level Enhanced Arcana. 

Capabilities

Arcana measures how much you know about arcane magic and creatures.

Application

Spellcasting

Pushing the Bounds of Normal; Enhanced Will

 Adapted from Enhanced Willpower- Superpower Wiki

Defense score increases cost one power point for one degree of increase. Peak-level defenses reflect a trained proficiency in those defenses. Expert and Master Profiencies grant Enhanced defenses These scores do not typically require power descriptors and are typically not removed with power removal traits.

Will defense is based on Wisdom rank. It measures mental stability, level-headedness, determination, self-confidence, self-awareness, and willpower, used to resist mental or spiritual attacks.

Enhanced Will

The ability to possess greater willpower than normal. Sub-power of Enhanced Wisdom.

Also Called

Advanced/Augmented/Heightened/Increased/Inhuman Willpower

Enhanced Will

Near/Nigh/Semi-Supernatural Willpower

Capabilities

The user has stronger willpower than normal, allowing them to carry on easier and be stronger in mind. Though this is not as powerful as Indomitable Will and has its limits, the user can still pull off some incredible feats via sheer force of will.

The difference between this and its stronger version is, that this level of willpower can be gained via mundane ways (like training, meditation, etc...) alone.

Limitation 

Certain shocking situations or users of Will Breaking can break willpower. Users are more susceptible to such situations than users of Indomitable Will.

There is a limit to one´s will.


Essence of Power; Reality Warping

 Adapted from Reality Warping Superpower Wiki

Reality Warping

The power to manipulate reality. Form/Expression of Nigh-Omnipotence.

Also Called

Domination Over the World of Experience

Essokinesis/Ontokinesis/Realitokinesis

Reality Alteration/Bending/Control/Distortion/Manipuation/Overwrite/Rewrite

Capabilities

While it's difficult to accurately define reality due to different interpretations by different people for this article we will consider reality as everything that actually exists or is considered real. From physical matter to the laws of nature (gravity, space-time, energy, entropy, etc.) to even abstract ideas such as emotions and logic they can all be considered real and a part of reality. Reality warping is the ability to change, create, or even destroy parts of or the entirety of reality.

Depending on the setting this power functions differently, but in general it works on the principle that the user rearranges the very structure of reality to suit their desire. Users can easily change reality to achieve a variety of different results such as turning the sky to ice cream or turn the universe to a pancake. At it's most powerful users can literally do anything no matter how impossible it seems. Due to the endless possibilities and limitless potential it gives the user it is one of the most powerful superpowers.

Reality Warping is a general term for characters to manipulate reality; they can utilize anything from matter and energy due to their interconnectivity with the layers of reality, potent cosmos, psychic powers, space-time continuum, overwhelming emotions, dreams, imagination, and fundamental forces. The most common (as well as the most powerful and pure) variant of reality warping is Mentifery, the power to manipulate reality through the power of the mind. These two superpowers are often indistinguishable, both wielding the same properties and control, except Mentifery possesses raw power and enormous potential due to being fueled by the mind, considered the most powerful concept or source in the universe to its complexity and mysterious nature. Users can materialize their imagination, thoughts, dreams, or mind into the material world and shape them to shift reality according to their willpower. The main limitations of reality warping are an advanced variation of the superpower or understanding the sophistication of reality itself; everything requires understanding to be used effectively.

At basic or advanced levels, the user can manifest their imagination (beings or objects) into reality, generating corporeal forms of their role models, superpowers, families, pets, to fantasy, bend reality to cause only beneficial events to happen only to the user, denying the laws of physics, or re-editing their current condition to achieve godhood. At master or ultimate scale, the user overrides anything tangible on a large scale, shaping massive quantities of planets, stars, or galaxies into any form the user desires, manipulating the laws of physics that they can only benefit from or make beings suffer from their renewed laws, or warping the universe akin to photo editing. Due to reality warping's potential, the user can manipulate the universe, multiverse, omniverse, possible totality, and even anything that doesn't possess a tangible form or is nonexistent.

Applications

Life Manipulation

The power to manipulate life.

Remaking

The ability to redefine the properties of existing entities. 

Space-Time Manipulation

The ability to redefine the properties of existing entities.

Superpower Manipulation

The ability to redefine the properties of existing entities. 

Limitations

May be negated by Omni-Negation, Reality Alteration Negation, Reality/Conceptual Anchoring and Reality Separation.


Essence of Power; Remaking

 Adapted from Remaking- Superpower Wiki


Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Remaking

The ability to redefine the properties of existing entities. Sub-power of Reality Warping and Meta Probability Manipulation. Variation of Customization.

Also Called

Customized Rebirth/Reincarnation

Entity Customization

Capabilities

The user can manipulate the condition and state target (object, place, person and event) is in, making a condition good or bad, affecting their appearance, quality and working order. They can make things pristine/in perfect condition/without flaws and maintain them, or make things run down/damaged, possibly being beyond repair.

Unlike Attribute Manipulation, this power just focus on limited number of attributes, and does not cover those such as speed, dexterity, agility, intelligence and so on. Unlike Status Manipulation, this power affects the quality of the condition, and does not affect states such as god or mortal, visible or invisible, existent or nonexistent and so on.

Applications

Condition Manipulation

The power to manipulate the condition/state of anything.

Limitations

Status Lock/Immutability/Meta Power Immunity.

Can only remake beings, users need a basis to work on.

Without precautions, remade beings may turn on the user.


Essence of Power; Condition Manipulation

 Adapted from Condition Manipulation- Superpower Wiki


Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Condition Manipulation

The power to manipulate the condition/state of anything. Sub-power of Aspect Manipulation and Status Manipulation.

Also Called

Condition Control

Condizionekinesis

State Manipulation 

Capabilities

The user can manipulate the condition and state target (object, place, person and event) is in, making a condition good or bad, affecting their appearance, quality and working order. They can make things pristine/in perfect condition/without flaws and maintain them, or make things run down/damaged, possibly being beyond repair.

Unlike Attribute Manipulation, this power just focus on limited number of attributes, and does not cover those such as speed, dexterity, agility, intelligence and so on. Unlike Status Manipulation, this power affects the quality of the condition, and does not affect states such as god or mortal, visible or invisible, existent or nonexistent and so on.

Applications

Physical Manipulation

The power to manipulate the physical conditions of oneself and/or others.


The Essence of Power; Physical Manipulation

 Adapted from Enhanced Body- Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Physical Manipulation

The power to manipulate the physical conditions of oneself and/or others. Sub-power of Condition Manipulation and Biological Manipulation. Variation of Superpower Manipulation.

Also Called

Fysikóskinesis

Physical Aptitude/Capability/Condition/Parameter/Prowess Control/Manipulation

Capabilities

The user has complete control over the physical condition (speed, strength, stamina, etc.) of themselves and/or others, allowing them to freely alter and manipulate them.

Applications

Techniques

Enhanced Body

The power to possess a superhuman physique. 

Limitations

May be limited to oneself or others, not both.

Limited to physical capabilities.


Sunday, November 26, 2023

Pushing the Bounds of Normal; Enhanced Body

 Adapted from Enhanced Body- Superpower Wiki


Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Enhanced Body

The power to possess a superhuman physique. Sub-power of Enhanced Condition. Technique of Physical Manipulation.

Also Called

Enhanced Body

Enhanced Physical Condition

Enhanced Physique

Advanced Body

Heightened Body

Augmented Body

Inhuman Body

Increased Body

Nigh/Near/Semi-Supernatural Body

Nigh/Near/Semi-Superhuman Body

Superhuman Body

Superhuman Physique

Capabilities

User's physical condition is above normal and peak members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This means that the user's strength, speed, endurance, agility, durability, stamina and reflexes are many times greater than peak members of their species.

Applications

Enhanced Constitution

Enhanced Dexterity 

Enhanced Strength

Limitations

Since the user isn't invulnerable, the user can only take so much damage before it finally takes effect. At best, the user will only be stunned by damage that would usually kill ordinary people.

If the power is due to mimicking an element, the user might become even more vulnerable than normal to certain attacks. Ex: Someone with Metal Mimicry might be fragile towards someone with Magnetism Manipulation, or a person with Water Mimicry will be frail to those with Electricity Manipulation.

Some powers that are capable of bypassing durability like Telepathy, Absolute Strength, Durability Negation, etc., can be counteractive against this ability.

May have a set duration.


Pushing the Bounds of Normal; Enhanced Fortitude

 Adapted from Enhanced Durability- Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Enhanced Fortitude

The power to possess superhuman durability. Sub-power of Enhanced Body. 

Also Called

Superhuman Durability/Resilience

Super Durability/Resilience

Capabilities

Users' physical durability, the ability to withstand damage, is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. The user can withstand bullets, grenades and low to medium explosives (equivalent to ten tons of TNT), survive falling from the top of tall buildings and building collapse, withstand beatings from superhumans, take getting beaten with steel rods and bars, and survive massive amounts of blood loss.

Limitations

Since the user isn't invulnerable, the user can only take so much damage before it finally takes effect. At best, the user will only be stunned by damage that would usually kill ordinary people.

If the power is due to mimicking an element, the user might become even more vulnerable than normal to certain attacks. Ex: Someone with Metal Mimicry might be fragile towards someone with Magnetism Manipulation, or a person with Water Mimicry will be frail to those with Electricity Manipulation.

Some powers that are capable of bypassing durability like Telepathy, Absolute Strength, Durability Negation, etc., can be counteractive against this ability.

May have a set duration.


Pushing the Bounds of Normal; Peak Fortitude

 Adapted from Peak Human Durability- Superpower Wiki

Ability score increases cost two power points for one degree of increase. Peak-level abilities represent the natural limit of these abilities. Peak-level abilities apply only to scores of one to three. These scores do not typically require power descriptors and are typically not removed with power removal traits.

Peak Fortitude

The ability to have advanced reactions. Sub-power of Peak Condition. a version of Enhanced Fortitude.

Also Called

Exceptional Durability

Exceptionally/Remarkably Durable

Extraordinary High-level Tolerance of Pain/Resilient

Honed Durability

High Tolerance in Pain

High Pain Tolerance

High Physical Human Durability

Incredible Tolerance for Pain

Near/Nigh/Semi-Enhanced Durability

Near/Nigh/Semi-Inhuman Durability

Near/Nigh/Semi-Superhuman Durability

Above-Ordinary Durability

Peak-Human Level of Durability

Peak Physical Durability

Peak of Human Physical Durability

Immense/Maximum/Superior (Human) Durability

Superbly Increased Resistance/Protection

Tremendously Durable

Enormous Durability

Enormously Durable

Vast Physical Durability

Capabilities

Users of this ability have denser/tougher bodily tissues than the average person. Their durability is at the peak of human conditioning, which entails that users are capable of withstanding situations/being mostly unharmed by things the average person cannot like getting beaten by a thick metal bat and it would dent and bend, fall from tall stories of buildings from 20-0 feet (9.14 m) without breaking any bones. They are also durable enough to survive brutal animal attacks, get hit by a train at full speed, and have an entire building collapse on top of them.

They can also withstand up to 100,000 volts of electricity, 220-degree Fahrenheit (104 degrees Celsius) of extreme heat and -65 degree Fahrenheit (-54 degree Celsius) in the freezing cold. They can survive being stabbed and shot multiple times and still keep moving, they are durable enough that small caliber bullets barely penetrate, survive a point-blank grenade explosion and get right back up in a couple seconds, they can survive a fall of 5-10 miles in the air, and take beatings from multiple low to mid-level supernatural individuals and survive.

Limitations

They will still be vulnerable to harm (e.g., explosions, gunshots, tasers, etc.)

User will still feel immense pain (unless immune), though they can take it much better than the average human.

This ability is not enhanced.

Taking a strike from a being with Supernatural Strength can brutally injure the user but might not be enough to be fatal (depends on the user with Supernatural Strength and how much of their power they are putting into the blow).

The user can be weakened further by users of Durability Negation.

Their durability can be counteracted by other users of powers that can bypass durability (like Telepathy).


Magic Flavored Masterminds; Cerdon G1

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